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Zombie
S1 Zombie
Level 1 ~ 2
Race Zombie
Appearance White November
- Stage 4 ~ 6

Zombies are the second enemies encountered in Sonny after Metabii. As the 'White November' was a research ship dedicated to finding a cure for zombification, it is a possibility that these were the subjects of the researchers' experiments, but they may have escaped later on and are running loose on the ship ever since.

Once White November has been completed, it is impossible to fight Zombies anymore as White November has no training fights. However, fighting Zombies again would have no practical value, as they wouldn't drop anything and would give very little XP due to their low level.

Zombies are also, interestingly, the slowest enemy in the entire game (including Sonny 2). Compared to Metabii of the same level, they deal less damage overall. However, they have approximately 50% more Vitality.

BattleEdit

AttributesEdit

Attributes LV1 LV2
Speed 4 5
Magic 8 9
Strength 11 12
HP 62 75
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
100%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Zombiequickstrikeability
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


Zombie Poison
Cost CD Available Targets Number on Action Bar
15 Focus
2
Enemies
1
Zombiepoisonability
Element Damage/Healing
Poison
60% Strength
Accuracy modifier Additional notes
1
S1 Poison Buff
Poison
This unit suffers Acid damage every turn, equal to 33% of the caster's Strength. Lasts 4 turns.
Cannot stack.
Debuff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
Always Strike
Zombie Poison

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1U Stick Image
Stick

TacticsEdit

Zombies have higher general damage and Vitality compared to Metabiis. But because they have very low Speed, their attacks have more chance to be missed, and their damage is still lower than Enraged Metabiis. Again, players should have no difficulties defeating Zombies as long as they focus their attacks on Metabiis before attacking them when playing as either Assassin or Gunslinger.

DropsEdit

They never drop any items.

TriviaEdit

See AlsoEdit

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