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For the enemy in Sonny 2, see ZPCI Sniper (Sonny 2).
ZPCI Sniper
S1 ZPCI Sniper
Level 11
Race Human
Appearance Gadi'Kala
- Stage 34

ZPCI Sniper is an middle boss from Gadi'Kala in Sonny. He is allied with the Elite Medic and the ZPCI Elite. He suggests to attack Sonny and Veradux before going on to hunt down Baron Brixius.

BattleEdit

AttributesEdit

Attributes LV11
Speed 43
Magic 98
Strength 98
HP 648
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Power Up
Cost CD Available Targets Number on Action Bar
25 Focus
10
Self
1
Power Up ZPCI Sniper
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Enraged Buff
Enraged
Increases damage of this unit's next attack by 400%. Lasts 2 rounds.
Buff


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
SWAT Fire ZPCI Sniper
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
SWAT Ray ZPCI Sniper
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
S1 Shocked Buff
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
Always Power Up
SWAT Fire
SWAT Ray
skip

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Hunter's Helm Image
S1 Hunter's Armor Image
S1 Hunter's Handguards Image
S1 Hunter's Legplates Image
S1 Hunter's Boots Image
S1 Pulse Rifle Image
Hunter's Helm Hunter's Armor Hunter's Handguards Hunter's Legplates Hunter's Boots Pulse Rifle

TacticsEdit

He can pose quite a threat because he can enrage, and do a lot of damage while he is enraged. However, he has lower HP, so it's best to kill him first. His allies, however, can heal him, especially the Medic (since the Medic's Water Heal has no cooldown even though it does a small amount of healing).

DropsEdit

He drops nothing.

TriviaEdit

  • He looks exactly the same as the ZPCI Hunter. His portrait is also similar, but more darker.
  • All his abilities cost focus, so once he runs out he cannot take any action.
  • His battle does not play the "Final Encounter" theme.

See AlsoEdit

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