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ZPCI Hunter
S1 ZPCI Hunter
Level 3 , 5
Race Human
Appearance Ishiguro's Rest
- Stage 12 and 14
- Training Fight
Allies GSG9 Assault

ZPCI Hunter is an enemy from Ishiguro's Rest in Sonny. They appear to be working with the GSG9 Assault to hunt down Veradux, who has stolen a set of combat medic armor.

They are somewhat hardier than the previous ZPCI agents and can use all previously-seen skills. However, as with the previous ZPCI agents, the challenge lies in the numbers in which they attack.

BattleEdit

AttributesEdit

Attributes LV3 LV5
Speed 20 24
Magic 20 24
Strength 20 24
HP 163 192
Focus 120 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
100%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike Animation ZPCI Hunter Sonny 1 1
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Explosion Animation ZPCI Hunter Sonny 1 2
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
1
SWAT Heal ZPCI Hunter
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Stun Animation ZPCI Hunter Sonny 1 1
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
S1 Shocked Buff
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff


Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 85% HP Strike
SWAT Fire
SWAT Ray
Weakest friendly unit between 85% HP and 60% HP 50%:
-Strike
-SWAT Fire
-SWAT Ray
50%:
-SWAT Heal
Weakest friendly unit below 60% HP SWAT Heal Strike
SWAT Fire
SWAT Ray

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Hunter's Helm Image
S1 Hunter's Armor Image
S1 Hunter's Handguards Image
S1 Hunter's Legplates Image
S1 Hunter's Boots Image
S1 Pulse Rifle Image
Hunter's Helm Hunter's Armor Hunter's Handguards Hunter's Legplates Hunter's Boots Pulse Rifle

TacticsEdit

DropsEdit

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Hunter's Helm
S1 Hunter's Helm
€16

Speed +2

Magic +2

Strength +1

Vitality +2

S1 Hunter's Helm Image
Hunter's Armor
S1 Hunter's Armor
€28

Speed +3

Magic +4

Strength +2

Vitality +2

S1 Hunter's Armor Image
Moon-Struck Horrors
S1 Moon-Struck Horrors
€38

Strength +15

Physical Piercing +38

You can hear tormented screams...
S1 Moon-Struck Horrors Image

Moon-Struck Horrors is only dropped during training battles.

TriviaEdit

See AlsoEdit

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