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For the enemy in Sonny 2, see ZPCI Elite (Sonny 2).
ZPCI Elite
S1 ZPCI Elite
Level 11
Race Human
Appearance Gadi'Kala
- Stage 26, 32 and 34

These ZPCI Elites appear during Gadi'Kala and attack Sonny and his team. They appear during 3 stages, one with only 1 Elite, another with 2 of them, and another with a ZPCI Sniper and an Elite Medic.

BattleEdit

AttributesEdit

Attributes LV11
Speed 79
Magic 79
Strength 79
HP 1304
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike ZPCI Elite
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
SWAT Fire ZPCI Elite
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
1
SWAT Heal ZPCI Elite
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
SWAT Ray ZPCI Elite
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
S1 Shocked Buff
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 80% HP Strike
SWAT Fire
SWAT Ray
Weakest friendly unit between 80% and 60% HP 50%:
-Strike
-SWAT Fire
-SWAT Ray
50%:
-SWAT Heal
Weakest friendly unit below 60% HP SWAT Heal Strike
SWAT Fire
SWAT Ray

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Elite Headwear
S1 Elite Bodywear
S1 Elite Gloves
S1 Elite Leggings
S1 Elite Footwear
S1 Pulse Rifle Image
unknown unknown unknown unknown unknown Pulse Rifle

TacticsEdit

DropsEdit

  • They never drop anything.

TriviaEdit

  • Their armor appears to be the same as the ZPCI Captain; likewise, it cannot be obtained during Sonny 1.
  • ZPCI Elite either could use ZPCI Captain's or Galiant the Paladin's portrait.

See AlsoEdit

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