For the GSG9 Assault see GSG9 Assault
ZPCI Assault | |
---|---|
Level | 5 |
Race | Human |
Zone | White November - Stage 7 (Boss) |
ZPCI Assault appears with ZPCI Medic and ZPCI Captain as the bosses of White November in Sonny. ZPCI Assault assists ZPCI Captain in eliminating Louis and Sonny.
Battle
Attributes
Attributes | LV5 | ||||||||
---|---|---|---|---|---|---|---|---|---|
Speed | 12 | ||||||||
Magic | 7 | ||||||||
Strength | 7 | ||||||||
HP | 96 | ||||||||
Focus | 100 | Physical | Magic | Ice | Fire | Lightning | Earth | Shadow | Poison |
Target Weakest | Piercing | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Defense | 25 | 25 | 25 | 25 | 25 | 25 | 25 | 25 |
Abilities
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Cost | CD | Available Targets | Number on Action Bar | |
---|---|---|---|---|
Element | Damage/Healing | |||
Accuracy modifier | Additional notes | |||
Ability Selection
Notes on enemy AI: | While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc. Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn) Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above. Ally-targetting abilities always target the weakest targetable ally. Selection within a category is random unless indicated. All exceptions noted below. |
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---|---|---|---|
Battle Stages | First Choice | Second Choice | Third Choice |
Always | Strike SWAT Fire |
Equipment
Headwear | Bodywear | Gloves | Leggings | Footwear | Primary | Secondary |
---|---|---|---|---|---|---|
unknown | unknown | unknown | unknown | unknown | M7-V Rifle |
Tactics
ZPCI Assault has comparatively low Health and damage, and should be an easy opponent to defeat. But because he is teamed with two other enemies, prolonged battle can be fatal for the classes with low Health. Also, because of the unavoidable attack, SWAT Fire used by ZPCI Assault and others, the attacks are most likely to hit the players. It is advised that the players take out ZPCI Assault before the Captain and after the Medic, since Captain has higher Health than the Assault and Medic is more dangerous while having the same Health. Players should have no difficulty defeating this opponent.
Drops
Item Name | Item Icon | Sell Price | Stats | In-Game Description | In-Game Appearance |
---|---|---|---|---|---|
M7-V Rifle | €13 |
Magic +11 Strength +3 Magic Piercing +5 |
Standard Issue Z.P.C.I. Weapon. |
Trivia
- Since the ZPCI Assault and ZPCI Medic are only seen once, and in the beginning of the game, it probably means that they were replaced by more efficient ZPCI units, such as the ZPCI Elite, or the ZPCI Hunter.
- ZPCI Assault and Medic are probably some of the lowest ranking and least trained ZPCI units, as they seemed to almost care about Sonny, mentioning that he speaks, and didn't open fire on him before being ordered to.
- The ZPCI Assault and ZPCI Medic's chest wear SWAT, but mirrored to TAWS.
- He and Sonny have the same hair style.
See Also
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