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Nothing fancy. Gonna be gone until July 18th due to vacation assuming that there will be no decent internet connection. I might be reachable though.

So, see you around people. - Caution! You have been Envenomed. 00:02, July 3, 2012 (UTC)

So it turns out I will be able to use decent internet in some locations.

EDIT: Infobox Template

Also, I was thinking maybe we should utilize infoboxes for pages regarding characters/enemies and abilities. The one you see below is an example for the infobox character and infobox ability.

Infobox character

Description
This template is used to create a character infobox for the characters and enemies encountered in Sonny game.
Syntax
Type {{infobox character|<...>}} somewhere, with parameters as shown below.
Sample output
{{Infobox character
|name = Metabii (defaults to pagename)
|image = File:S1 E Metabii.png
|level = 1 ~ 3
|race = Zombie
|class = Unknown
|focus = 100
|appearance = [[White November]]<br>- Stage 1, 2, 3, 4 and 6
|drops = Engineering Gloves
}}
Metabii
S1 E Metabii
Level 1 ~ 3
Race Zombie
Appearance White November
- Stage 1, 2, 3, 4 and 6
Name

NOT TO BE USED. The name appearing on the infobox will automatically be the name of the page the infobox is used in. This is done on this documentary template page only as an example.

Image

The image of the character or enemy addressed on the page should be here. As for characters with their close up pictures present, use those pictures, and make sure they have maximum width and/or height of 250 pixels. For the enemies, use the appropriately cropped images from gameplay.

Level

The level of the character during gameplay. If the character has multiple levels, the digits will be represented by "~" or comma depending on its consistency. For the enemies like Illusions and Peace Keepers whoose levels change depending on the player's level, type "Same as player's" instead of the digit. For the teammates, type their level as it appears when first encountered during gameplay.

Race

The race of the character. Choosable categories are: Human, Zombie, Machine, or Animal.

Class

The class of the character if available.

Focus

The Focus of the character in combat. For the teammates, insert the default Focus quantity, and add "(default)" next to the degit.

Appearance

The Zone and the Stage where the character makes appearance. Linked Zone name will be present and on the next line, a dash, space, then the Stage of that Zone where the characters appear in will be stated by digits of the Stage. If the character appears on more than a single Zone, another Zone with appearing Stages will be following with the same format as above on the next line. To skip to the next line, type <br>.

Drops

The items that drop from the character. Each items will be organized by a following order, with the abbreviation of its kind next to its name in parenthesis.

  • Headwear (Head)
  • Bodywear (Body)
  • Gloves (Glo)
  • Leggings (Leg)
  • Footwear (Foot)
  • Primary Arms (P. Arm)
  • Secondary Arms (S. Arm)
  • Two-Handed Arms (T. Arm)
  • Miscellaneous (Misc)

Infobox ability

Description
This template is used to create a ability infobox for the abilities used in Sonny game.
Syntax
Type {{infobox ability|<...>}} somewhere, with parameters as shown below.
Sample output
{{Infobox ability
|name = Slash (defaults to pagename)
|image = File:S2_Slash.png
|type = Active
|required level = 1
|attribute = Physical
|class = Biological
|target = Enemies
|unavoidability = No
|cost = 40 Focus
|CD = 2
|buff = Acidic Residure
|buff attribute = Poison
|buff duration = 6
|maximum level = 4
|amount allowed = 2
|parent ability = None
|child ability = [[Corrosion]]
}}


Type

The type of the ability. It will be either categorized as Active or Passive.

Required Level

The required level to learn the ability. If the the ability has more than one level prerequisite because there are multiple levels for the ability, the range of the level will be represented using ~ with the lowest digit preceeding and the highest digit following it.

Attribute

The ability's attribute of its ATTACK. There is a separate parameter for the attribute for the buffs and debuffs called Buff Attribute.

Class

The class in which the ability falls under. NOT TO BE USED FOR THE ABILITIES IN SONNY 1.

Target

The legal targets for the ability. Available categories are Self, Allies, or Enemies. If there are two targets, type both categories capitalized with "and" in between. If the targets are anyone, type "Anyone".

Unavoidability

This is to state whether the ability has 100% certainty to hit and take effect on the target. An example of such would be Dark Infusion. It will be represented in either Yes, or No.

Cost

The cost of using the ability. If the cost alters depending on the level of the ability, type the abbreviated level of the ability, a dash, then the cost. Type <br> to type the next one on the next line. It should look like this:

Lv.1 - 10 Focus
Lv.2 - 20 Focus

CD

The cooldown duration of the ability.

Buff

The name of the buff or debuff as it appears next to the status bar during gameplay.

Buff Attribute

The attribute of the buff or debuff as it appears next to the status bar during gameplay.

Buff Duration

The duration of the buff or debuff as it appears next to the status bar during gameplay.

Maximum Level

The maximum level of which the ability can be learned.

Amount Allowed

The amount allowed for the ability to be equipped on the Action Bar. If this changes depending on the level of the ability, type the abbreviated level of the ability, a dash, then the amount allowed. Type <br> to type the next one on the next line. It should look like this:

Lv.1 - 1
Lv.2 - 2

Parent Ability

The ability required to be learned in order to learn the said ability on the page. If there are more than one, type the next one on the next line. To skip to the next line, type <br>. NOT TO BE USED FOR DEFAULT ABILITIES.

Child Ability

The ability that requires the said ability on the page to be learned. If there are more than one, type the next one on the next line. To skip to the next line, type <br>. NOT TO BE USED FOR DEFAULT ABILITIES.

Conclusion

The infobox above is a rough draft, and is subject to change due to some considerations of what is needed to be addressed on the infobox. If you guys think there should be something that should be on the infobox, would like to make recommendations, or suggest what other kinds of pages require infoboxes like this. you can put a comment here to discuss it.

- Caution! You have been Envenomed. 15:40, July 11, 2012 (UTC)

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