• Firecrow91

    Navboxes and tabs

    October 9, 2012 by Firecrow91

    I've been giving some thought to how to do the navbox for Sonny 2 AI skills. Given the amount of skills, a standard navbox wouldn't work; it would end up being as long as the Sonny 2 Enemies navbox, but without being divided up into sections. A basically-unreadable wall of text, in other words.

    The solution I came up with is multiple navboxes: A-D, E-I, J-R and S-Z. But the only way I can think of to display one navbox with easy access to others is tabs, which don't appear to be enabled on this wiki.

    For reference, the code I've been using is:

    The code works fine on another wiki, so I can only conclude that something needs to be changed in the general wiki code. As my knowledge on the matter does not even extend to whether or not the "general…

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  • Firecrow91

    Linking to items

    August 21, 2012 by Firecrow91

    I said I would add an easier way to link to items on the item pages without requiring a redirect page for every item.

    gives ()

    This also works for all unobtainable items. There's a few of them that share names with obtainable items (Engineering Gloves, Navy Boots, Frosted Leggings, Metal Shield, Riot Shield). Same method applies here, with the default being the obtainable item.

    I am trying to work out a way to link to Tool, Stick and Surgery Blade, which have multiple items on the same page. This method should work for every other item, unless I made a typo on the template.

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  • Firecrow91

    I looked in the coding of Sonny 2. It would seem that attributes do not follow the same simple A + BxLV formula as in Sonny. I'm not going to go into the complex mathematical details involved, but I'll let you know the calculation involves LV6 and different formulas for different levels. The only way I'm going to be able to put these on the page is as a table giving the attributes at each level the unit is found at, which makes it fortunate Sonny 2 has a level cap. My question is, should I convert the Sonny enemies to the same format, once I design it, just leaving Illusion and Royal Courier as formulas? (Meaning have them as formulas in the new template, which it's not really designed for, but better than having those two with different t…

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  • Firecrow91

    Attribute Box

    July 13, 2012 by Firecrow91

    Made a little infobox of my own...

    Works for both games (use magic or instinct, magicp or cosmicp, magicd or cosmicd) and gives the default message if there's no piercings or defenses.

    Let me know what you think.

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