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The Judge
Sans titre 2
Level 28
Race Human
Zone Il Sanctus
- Stage 4 (Boss)

The Judge is a female enemy that appears in Sonny 2 and is the boss of the non-plot-related zone Il Sanctus.

Battle[]

Attributes[]

Attributes LV28
CHALLENGING Speed 203
Instinct 203
Strength 712
HP 24955
HEROIC Speed 203
Instinct 254
Strength 890
HP 29358
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
65%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Apprehend
Cost CD Available Targets Number on Action Bar
10 Focus
4
Enemies
1
Apprehend The Judge
Element Damage/Healing
Ice
300% Strength
Accuracy modifier Additional notes
2
S2 Apprehend
Apprehend
This unit is under arrest and cannot do anything. Lasts 3 turns.
Debuff


Dux Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Dux Leading Strike The Judge
Element Damage/Healing
Physical
200% Strength
Accuracy modifier Additional notes
2
Recovers 35 Focus.


Garrote
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Garrote The Judge
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
S2 Silenced
Silenced
This unit is unable to use any moves that require Focus. Lasts 2 turns.
Cannot stack.
Debuff


Investigate
Cost CD Available Targets Number on Action Bar
10 Focus
0
Enemies
1
Investigate The Judge
Element Damage/Healing
Shadow
150% Strength
Accuracy modifier Additional notes
Unavoidable
S2 Investigate
Investigate
The Judge knows everything. This unit receives 200 additional damage from all sources. Lasts 9 turns.
Debuff


Persecute
Cost CD Available Targets Number on Action Bar
10 Focus
4
Enemies
1
Persecute The Judge
Element Damage/Healing
Ice
200% Strength
Accuracy modifier Additional notes
2
S2 Cold Justice
Cold Justice
This unit suffers 500 damage every turn. Lasts 6 turns.
Cannot stack.
Debuff


Pursuit
Cost CD Available Targets Number on Action Bar
10 Focus
4
Self
1
Pursuit The Judge
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 Pursuit
Pursuit
The Judge's speed is increased by 200%. Lasts 3 turns.
Buff


Solid Evidence
Cost CD Available Targets Number on Action Bar
10 Focus
2
Enemies
1
Solid Evidence The Judge
Element Damage/Healing
Physical
150% Strength
Accuracy modifier Additional notes
2
S2 Solid Evidence
Solid Evidence
Damage-Over-Time effects on this unit are three times as effective. Lasts 5 turns.
Cannot stack.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 2% Apprehend Investigate
Persecute
Pursuit
Solid Evidence
Dux Leading Strike
HP between 2% and 1% (RARE) Apprehend 50%:
-Investigate
-Persecute
-Pursuit
-Solid Evidence
50%:
-Dux Leading Strike
-Garrote
HP below 1% (RARE) Apprehend Dux Leading Strike
Garrote

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Judge Bodywear
S2 Azure Knife Image
S2 Azure Shredder Image
unknown Azure Knife Azure Shredder

Tactics[]

For the boss of Il Sanctus, the Judge is surprisingly easy to beat--easier, even, than Nostalgia. Her most dangerous ability is apprehend; and unless you're trying to beat her alone, you can easily counter it using Restore (if you're a hydraulic). For the other classes, the situation is trickier: attacking with Disrupt in the biological line may keep her from using the dangerous 'Solid Evidence' and 'Cold Justice' combo. Subversion and Crystallize can also be used to protect vulnerable stunned units. The psychological line should make use of Traumatize against the Judge, and protect their allies with Free Will and Retrograde.

Other than that, any ability that lowers her speed is good: the hydraulic Frost, the biological Immobilize, and the psychological Insecurity are good for this. If you're a bio, make sure to use Immobilize before the Judge casts 'Pursuit'--you might not hit her otherwise.

Abilities that reduce healing are not useful here--equip yourself with a good selection of defensive abilities (e.g 2x Restore, or Reform and Disrupt, or 2x Free Will) and speed-reducing abilities, along with general offensive abilities like Glacial Chill, Dark Echoes and Immobilize.

Provided that you're capable of countering her Apprehend and Solid Evidence skills, victory should be swift.

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Special Ops Armor
S2 Special Ops Armor
€186
  • Speed+63
  • Strength+14
  • Vitality+14
Azure Knife
S2 Azure Knife
€282


  • Strength+96
  • Physical Piercing+45
Azure Grips
S2 Azure Grips
€150
  • Speed+44
  • Strength+15
  • Vitality+15
Azure Leggings
S2 Azure Leggings
€197
  • Speed+24
  • Instinct+24
  • Strength+24
  • Vitality+24

Trivia[]

  • The armor looks different when you equip it, as it looks like the Specialist's armor, not like the one the Judge uses. This is because the Judge is Female as evidenced by the way the blades are held.
  • She uses the same icon as the ZPCI Ambassador and ZPCI Elite.

See Also[]

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