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The Hydra
The Hydra Sonny 2 1
Level 20
Race Unknown
Appearance Labyrinth
- Stage 9 (Boss)

The Hydra is an enemy that appears in the Labyrinth in Sonny 2. It is the boss of the zone.

BattleEdit

AttributesEdit

Attributes LV20
EASY Speed 154
Instinct 169
Strength 169
HP 11315
CHALLENGING Speed 171
Instinct 338
Strength 338
HP 19235
HEROIC Speed 171
Instinct 422
Strength 422
HP 22630
Focus 130 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 250
25%
Defense 75 100 320 100 320 100 100 320

AbilitiesEdit

Burning Acid
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Burning Acid The Hydra
Element Damage/Healing
Fire
100% Strength
Accuracy modifier Additional notes
1
S2 Burning Acid
Burning Acid
This unit's Fire Defense is lowered by 20%. Lasts 4 turns.
Debuff


Corrosion
Cost CD Available Targets Number on Action Bar
15 Focus
4
Enemies
1
Corrosion The Hydra
Element Damage/Healing
Poison
10% Strength + 10% Instinct
Accuracy modifier Additional notes
1
Sonny can also use Corrosion.
S2 Corrosion
Corrosion
This unit receives 35% additional damage from all sources, and Poison Defense is lowered by 30%. Lasts 8 turns.
Actually lowers Piercing, not Defense.
Cannot stack.
30% chance to resist dispelling.
Debuff


Envenom
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
2
Envenom The Hydra
Element Damage/Healing
Poison
10% Strength + 10% Instinct
Accuracy modifier Additional notes
1
Sonny can also use Envenom.
S2 Envenom
Envenom
This unit is suffering damage equal to 65% of the caster's Strength each turn. This effect has a 40% chance to resist being dispelled. Lasts 9 turns.
Debuff


Epinephrine
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
Epinephrine The Hydra
Element Damage/Healing
Poison
100% Strength
Accuracy modifier Additional notes
1
S2 Epinephrine
Epinephrine
This unit's damage and healing is 15% more effective, but it is suffering damage each turn, equal to 120% of its own Speed. Lasts 3 turns.
Actually raises healing received, not dealt.
Debuff


Heart Attack
Cost CD Available Targets Number on Action Bar
15 Focus
7
Enemies
1
Heart Attack The Hydra
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
S2 Heart Attack
Heart Attack
The 'Damage-Over-Time' effects on this unit are 300% more effective. Lasts 1 turn.
Debuff


Infect Hydra
Cost CD Available Targets Number on Action Bar
15 Focus
3
Enemies
1
Infect Hydra The Hydra
Element Damage/Healing
Poison
100% Strength
Accuracy modifier Additional notes
1
S2 Infect
Infected
This unit is infected, and will be damaged for 315% of the caster's Strength next turn. This effect has a 10% chance to resist being dispelled. Lasts 1 turn.
Debuff


Medidtate Hydra
Cost CD Available Targets Number on Action Bar
None
0
Self
1
Medidtate Hydra The Hydra
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Restores 100 Focus.


Potent Toxin
Cost CD Available Targets Number on Action Bar
15 Focus
6
Enemies
1
Potent Toxin The Hydra
Element Damage/Healing
Poison
100% Strength
Accuracy modifier Additional notes
1
S2 Potent Toxin
Potent Toxin
This unit is paralysed. All damage and healing done to this unit is reduced by 90%, and it suffers 7% of its total Health as damage each turn. This effect cannot be dispelled. Lasts 4 turns.
Cannot stack.
Undispellable

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP never reached 85% Burning Acid Medidtate Hydra
HP reached 85% but not 42%, all friendly units above 1% HP Potent Toxin Corrosion
Envenom
Infect Hydra
Medidtate Hydra
HP reached 85% but not 42%, weakest friendly unit below 1% HP Potent Toxin 50%:
-Corrosion
-Envenom
-Infect Hydra
50%:
-Medidtate Hydra
HP reached 42% Epinephrine
Heart Attack
Medidtate Hydra

TacticsEdit

It is best to destroy the ally Fire Claws first. Once the Hydra takes a certain amount of damage, its attack become powerful poison attacks; when stacked with the Fire Claws' attacks, these become difficult to counter.

When Epinephrine is active, for Biologicals, do NOT use Shadow Blend. For Psychologicals, do NOT use Wraith Form. The debuff causes DoT equal to your own speed.

DropsEdit

Item Name Item Icon Sell Price Item Stats Item Description
Broken Emerald Shard
Broken Emerald Shard Sonny 2 1
€403 N/A It's probably worth quite a bit of money.
Emerald Death
Emerald Death Sonny 2 1
€373
  • Strength+186
  • Vitality+34
It's rare you find a shard this perfect.

TriviaEdit

  • Despite being the boss of the zone, the first time it's challenged, it is actually the second-to-last stage so the boss music does not play. The final stage of the zone will actually be the three miners. It will appear as the zone boss once the player attempts to enter battle in the Labyrinth again.
  • It may have been inspired by the Greek mythological creature the Lernaean Hydra. Evidence of this is that its ally Fire Claws resemble heads, and the fact that the zone is named the Labyrinth, which in mythology, is where the Minotaur was found. Other evidence is that weapons such as "Poseidon's Fury" are found here, which are references to Greek mythology.

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