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Shaman Survivor
S1 SSurvivor
Level 10
Race Human
Appearance Gadi'Kala
- Stage 30

Shaman Survivor is an enemy that appears in Sonny during Gadi'Kala. He is the last remaining member of the Shaman tribe.

BattleEdit

AttributesEdit

Attributes LV10
Speed 40
Magic 0
Strength 75
HP 800
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Disruption
Cost CD Available Targets Number on Action Bar
3 Focus
3
Enemies
1
Disruption Shaman Survivor
Element Damage/Healing
Accuracy modifier Additional notes
1
Lowers Focus by 19.
Sonny can also use Disruption.


Re-Energize
Cost CD Available Targets Number on Action Bar
None
20
Self
1
Re-Energize Shaman Survivor
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Re-Energize Buff
Re-Energize
This unit is recovering Focus. Lasts 9 turns.
Restores 10 Focus per turn.
Buff


Reform
Cost CD Available Targets Number on Action Bar
5 Focus
8
Self
1
Reform Shaman Survivor
Element Damage/Healing
Magic
Heals 300% Strength + 60
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Reform.


Smash
Cost CD Available Targets Number on Action Bar
15 Focus
6
Enemies
1
Smash Shaman Survivor
Element Damage/Healing
Physical
200% Strength + 8
Accuracy modifier Additional notes
1
Sonny can also use Smash.


Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike Shaman Survivor
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


Wound
Cost CD Available Targets Number on Action Bar
7 Focus
3
Enemies
1
Wound Shaman Survivor
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1
Sonny can also use Wound.
S1 Wounded Buff
Wounded
Target is bleeding, and takes additional damage from all attacks. Lasts 4 turns.
DOT for 12% of caster's Strength + 4 extra.
Takes 10% additional damage.
Debuff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 80% Disruption
Smash
Strike
Wound
HP between 80% and 60% 50%:
-Disruption
-Smash
-Strike
-Wound
50%:
-Re-Energize
-Reform
HP below 60% Re-Energize
Reform
Disruption
Smash
Strike
Wound

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Breaker's Mask Image
S1 Breaker's Armor Image
S1 Breaker's Gloves Image
S1 Breaker's Pantyhose Image
S1 Breaker's Boots Image
S1 Stone Club Image
Breaker's Mask Breaker's Armor Breaker's Gloves Breaker's Pantyhose Breaker's Boots Stone Club

TacticsEdit

DropsEdit

He drops nothing.

TriviaEdit

Although Veradux calls him the last shaman, shamans can still be fought in training mode. Of course, all the training mode creatures could be some sort of illusion or training bot. This, however, is mere fan speculation.

He uses the same abilities as the Shaman of Blades,(mostly Dokebi the Striker), although he is in the Breaker's suit, and different tactics.

See AlsoEdit

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