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Shaman Controller
S1 SController
Level 7
Race Human
Appearance Gadi'Kala
- Stage 19
Allies Rock Golem

Shaman Controller is an enemy in Sonny, and a member of the Shaman tribe that Sonny and Veradux must fight through in Gadi'Kala. They appear to be the ones controlling the Rock Golems that the tribe uses. Battle-wise, they are somewhat similar to the more common Shaman of Life.

BattleEdit

AttributesEdit

Attributes LV7
Speed 31
Magic 57
Strength 57
HP 608
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
15%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Magic Bolt
Cost CD Available Targets Number on Action Bar
10 Focus
1
Enemies
1
Magic Bolt Shaman Controller
Element Damage/Healing
Magic
120% Magic + 30
Accuracy modifier Additional notes
2
Sonny can also use Magic Bolt.
S1 Magical Rift Buff
Magical Rift
This unit recieves 17% extra damage from all sources, and has weaker Magical Defense. Lasts 2 turns.
Lowers Magic Defense by 7.
Debuff


Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike Shaman Controller
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
1
SWAT Heal Shaman Controller
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


Water Heal
Cost CD Available Targets Number on Action Bar
1 Focus
0
Self and Allies
1
Water Heal Shaman Controller
Element Damage/Healing
Ice
Heals 50% Magic
Accuracy modifier Additional notes
Unavoidable


Water Regen
Cost CD Available Targets Number on Action Bar
5 Focus
4
Self and Allies
1
Water Regen Shaman Controller
Element Damage/Healing
Ice
Heals 20% Magic
Accuracy modifier Additional notes
Unavoidable
S1 Water Mend Buff
Water Mend
This unit is recovering Health. Lasts 6 turns.
Heals for 25% of caster's Magic.
Buff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 90% HP Magic Bolt
Strike
Weakest friendly unit between 90% and 80% HP 50%:
-Magic Bolt
-Strike
50%:
-SWAT Heal
-Water Heal
-Water Regen
Weakest friendly unit below 80% HP SWAT Heal
Water Heal
Water Regen
Strike

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Striker's Mask Image
S1 Striker's Armor Image
S1 Striker's Gloves Image
S1 Striker's Leggings Image
S1 Striker's Flip-flops Image
S1 Ivory Mace Image
Striker's Mask Striker's Armor Striker's Gloves Striker's Leggings Striker's Flip-Flops Ivory Mace

DropsEdit

They drop nothing.

TacticsEdit

TriviaEdit

See AlsoEdit