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Roald
Btn RoaldS2C roald
Level 9 (Enemy)
11 (Joins party)
11+ (levels up with player)
Race Human
Appearance Oberursel
- Stage 2
Allies Sonny, Veradux, Felicity
Voice Artist Andrew Dennis

Roald is a playable character in Sonny 2. He is an Insurgent, and he joins your party after you complete stage 2 at Oberursel.

BackgroundEdit

He is a human whom Sonny meets in the village of Oberursel. He and his fellow insurgents were rebelling against a violent cult in the village, which Sonny helps him to destroy. He was formerly a member of a group of researchers in the Utopia trying to find a cure for zombification. However, members of the group started disappearing: some were found dead, some were simply taken. In hindsight, it was likely the work of the ZPCI, but Roald and the others weren't aware of it at the time. Those that had survived fled from the Utopia to Oberursel. Unfortunately, it was not much better there; between the cult and the marauding zombies in the area, their lives were almost in as much danger at the village as they were in the Utopia.

In Oberursel, Roald and another Insurgent chanced upon Sonny and Veradux, and briefly exchanged combat before realizing that they were not enemies. Sonny requests for a road to Utopia, and Roald counteroffers that if the two helped to take down the cult in the area, he would lead them to Utopia himself. Roald then joins the party.

BattleEdit

He has the same abilities both as an enemy and as an ally.

Attributes (Enemy)Edit

Attributes LV9
EASY Speed 65
Instinct 6
Strength 19
HP 1508
CHALLENGING Speed 72
Instinct 11
Strength 37
HP 2563
HEROIC Speed 72
Instinct 14
Strength 47
HP 3015
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Attributes (Ally)Edit

AbilitiesEdit

Dux Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Dux Leading Strike Roald
Element Damage/Healing
Physical
200% Strength
Accuracy modifier Additional notes
2
Recovers 35 Focus.


Garrote
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Garrote Roald
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
S2 Silenced
Silenced
This unit is unable to use any moves that require Focus. Lasts 2 turns.
Cannot stack.
Debuff


Greater Purpose
Cost CD Available Targets Number on Action Bar
15 Focus
5
Self and Allies
1
Greater Purpose Roald
Element Damage/Healing
Physical
Heals 100% Strength
Accuracy modifier Additional notes
Unavoidable
S2 Greater Purpose
Greater Purpose
This unit receives 40% less damage. Heals cast on this unit are also more effective. Lasts 3 turns.
Receives 40% more healing.
Cannot stack.
Buff


Shoot
Cost CD Available Targets Number on Action Bar
20 Focus
0
Enemies
1
Shoot Roald
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
2
S2 Shell Shocked
Shell Shocked
This unit is stunned from the blast. Lasts 2 turns.
Has a 15% chance of being applied to target.
Debuff


Thurman Impair
Cost CD Available Targets Number on Action Bar
15 Focus
3
Enemies
1
Thurman Impair Roald
Element Damage/Healing
Physical
150% Strength
Accuracy modifier Additional notes
1
S2 Impaired
Impaired
This unit is receiving 10% additional damage from all sources. This effect cannot stack. Lasts 12 turns.
Debuff

Ability Selection (Enemy)Edit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 80% HP Dux Leading Strike
Garrote
Shoot
Thurman Impair
Weakest friendly unit between 80% and 20% HP 50%:
-Dux Leading Strike
-Garrote
-Shoot
-Thurman Impair
50%:
-Greater Purpose
Weakest friendly unit below 20% HP Greater Purpose Dux Leading Strike
Garrote
Shoot
Thurman Impair

Equipment (Enemy)Edit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Cloaking Helm Image
S2 Dissident's Crest Image
S2 Rebellious Hands Image
S2 Hope's Strength Image
S2 Faith Runners Image
S2 Rebellion Striker Image
Cloaking Helm Dissident's Crest Rebellious Hands Hope's Strength Faith Runners Rebellion Striker

TacticsEdit

  • Flame Katana gives a high Strength, Speed, Vitality, and Fire Piercing; while Biologicals may find its high Speed and Vitality useful, Roald is the only ally who gains from Fire Piercing. Imperial Rifle is also useful, especially if you are in Hew or ll Sanctus, where Flame Katana is not yet available.
  • As none of his abilities use it, items that provide Instinct are somewhat useless. It's best to give him items that provide Strength. Speed and Vitality are also useful.
  • Venom smite does much more damage with him than the rebellion striker.
  • Keep him on offensive because Greater Purpose is his only healing ability and only heals in double digits.

DropsEdit

Roald drops nothing, but after adding him to your party you can use his equipment.

GalleryEdit

TriviaEdit

  • Whenever Roald makes a critical strike with an attack, you may hear him saying, "Get outta my way," without any captions.
  • His fire attack doesn't have much of a cool down. He may use it repeatedly if he has the Focus to do so.
  • Roald is the only human companion in the game.
  • Roald's appearance and accent may be a nod to Connor or Murphy MacManus from the Boondock Saints series, as both fight for their cause and have Irish accents


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