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Riot Police
S2 Riot Police
Level 16 ~ 23
Race Human
Appearance Hew
- Stage 1, 2, 7
- Training Fight
Allies Blood Hounds, Secret Police

Riot Police appear during Sonny 2 during Hew. They are dispatched by Hew's local government to contain the riot.

BattleEdit

AttributesEdit

Attributes LV16 LV17 LV18 LV19 LV20 LV21 LV22 LV23
EASY Speed 80 89 98 108 119 130 142 155
Instinct 71 79 87 96 105 116 126 137
Strength 99 110 122 135 148 162 177 192
HP 3663 4067 4497 4954 5440 5956 6504 7085
CHALLENGING Speed 89 99 109 120 132 144 158 172
Instinct 142 158 174 192 211 231 252 275
Strength 199 221 244 269 295 323 353 385
HP 6228 6914 7644 8421 9248 10126 11057 12045
HEROIC Speed 89 99 109 120 132 144 158 172
Instinct 178 197 218 240 264 289 315 344
Strength 249 276 305 336 369 404 442 481
HP 7327 8134 8993 9907 10880 11913 13009 14170
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

AbilitiesEdit

Cover Fire
Cost CD Available Targets Number on Action Bar
12 Focus
3
Enemies
1
Cover Fire Riot Police
Element Damage/Healing
Physical
230% Strength
Accuracy modifier Additional notes
1
S2 Cover Fire
Cover Fire
Cover fire makes it almost impossible for this unit to aim well. Damage dealt by this unit, both direct and periodic, is reduced by 50%. Lasts 3 turns.
Damage actually reduced by 70%.
Debuff


Dux Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Dux Leading Strike Riot Police
Element Damage/Healing
Physical
200% Strength
Accuracy modifier Additional notes
2
Recovers 35 Focus.


First Aid
Cost CD Available Targets Number on Action Bar
15 Focus
3
Allies
1
First Aid Riot Police
Element Damage/Healing
Physical
1
Accuracy modifier Additional notes
Unavoidable
S2 First Aid
First Aid
This unit is receiving medical attention from its ally. Lasts 3 turns.
Heals 8% caster's Health.
Buff


Night Stick
Cost CD Available Targets Number on Action Bar
8 Focus
2
Enemies
1
Night Stick Riot Police
Element Damage/Healing
Physical
270% Strength
Accuracy modifier Additional notes
1
S2 Nightstick
Nightstick
Bruises from the clobbering continue to ail this unit. Taking damage over time. Lasts 5 turns.
Damages for 150% caster's Strength.
Debuff


Pepper Spray
Cost CD Available Targets Number on Action Bar
10 Focus
6
Enemies
1
Pepper Spray Riot Police
Element Damage/Healing
Poison
170% Strength
Accuracy modifier Additional notes
Unavoidable
S2 Pepper Spray
Pepper Spray
This unit's Strength and Instinct are reduced by 50%. Lasts 3 turns.
Cannot stack.
Debuff


Perfect Aim
Cost CD Available Targets Number on Action Bar
15 Focus
5
Self
1
Perfect Aim Riot Police
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 Perfect Aim
Perfect Aim
This unit's next shot will be superb. Lasts 2 turns.
Deals 150% more damage.
Buff


Setup
Cost CD Available Targets Number on Action Bar
15 Focus
4
Enemies
1
Setup Riot Police
Element Damage/Healing
Physical
270% Strength
Accuracy modifier Additional notes
1
S2 Setup
Setup
This unit has been set up! Damage over time effects on this unit are 40% more effective. Lasts 3 turns.
Debuff


Shoot
Cost CD Available Targets Number on Action Bar
20 Focus
0
Enemies
1
Shoot Riot Police
Element Damage/Healing
Fire
300% Strength
Accuracy modifier Additional notes
2
S2 Shell Shocked
Shell Shocked
This unit is stunned from the blast. Lasts 2 turns.
Has a 15% chance of being applied to target.
Debuff


Shrapnel
Cost CD Available Targets Number on Action Bar
10 Focus
4
Enemies
1
Shrapnel Riot Police
Element Damage/Healing
Physical
230% Strength
Accuracy modifier Additional notes
Unavoidable
S2 Shrapnel
Shrapnel
Shrapnel from the explosion ail this unit. Lasts 3 turns.
Damaged for 4% own Health.
Debuff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All allies above 50% HP Cover Fire
Dux Leading Strike
Night Stick
Pepper Spray
Perfect Aim
Setup
Shoot
Shrapnel
Weakest ally between 50% and 15% HP 50%:
-Cover Fire
-Dux Leading Strike
-Night Stick
-Pepper Spray
-Perfect Aim
-Setup
-Shoot
-Shrapnel
50%:
-First Aid
Weakest ally below 15% HP First Aid Cover Fire
Dux Leading Strike
Night Stick
Pepper Spray
Perfect Aim
Setup
Shoot
Shrapnel

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Patrol Headset Image
S2 Riot Armor Image
S2 Riot Gloves Image
S2 Riot Leggings Image
S2 Vindication Boots Image
S2 Riot Gun Image
Patrol Headset Riot Armor Riot Gloves Riot Leggings Vindication Boots Riot Gun

TacticsEdit

  • When Cover Fire stacks up two times, this will your reduce damage dealt by 140%, causing you to always deal 1 damage to your target.
  • Beware of Setup and Nightstick/Shrapnel combos; these can do a lot of damage quite quickly. This is especially the case when there are two of them. Counter with Restore, Reform or Free Will for each of the classes respectively. For the psychological, it may be worth having the ability Overdrive.
  • It is worth having a slot with Adrenaline or Restore to counter pepper spray, if you are a biological or hydraulic class (respectively), since it can dispel poison debuffs.
  • Watch out for Perfect Aim -- stun abilities are useful here.
  • The biological Disrupt, the hydraulic Regulate, and the psychological Shock Therapy can be useful for dispelling their buffs: Perfect Aim and First Aid. It may be worth having a slot with one such ability.
  • The riot shield is useful for surviving their attacks; the lavastone barrier is also good, lower down the levels.
  • Hydraulics should make use of Mind Freeze -- it makes these guys significantly less dangerous.

DropsEdit

Item Name Item Icon Sell Price Item Stats Item Description
Patrol Headset
Patrol Headset Sonny 2 1
€163
  • Speed+4
  • Instinct+16
  • Strength+12
  • Vitality+38
Riot Armor
Riot Armor Sonny 2 1
€163
  • Speed+16
  • Instinct+16
  • Strength+23
  • Vitality+23
Riot Leggings
Riot Leggings Sonny 2 1
€152
  • Speed+25
  • Instinct+15
  • Strength+11
  • Vitality+22
Riot Gun
S2 Riot Gun
€434
  • Speed+51
  • Instinct+61
  • Strength+71
  • Vitality+21

TriviaEdit

  • Although they have moderately high instinct, none of their abilities scales with it.

See AlsoEdit

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