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North Guardian
S2C north guardian
Level 30
Race Human (?)
Appearance Sho'Tul Shelf
- Stage 2
Allies South Guardian

North Guardian is an enemy from Sho'Tul Shelf in Sonny 2. He is allied with South Guardian.

BattleEdit

AttributesEdit

Attributes LV30
HEROIC Speed 292
Instinct 497
Strength 497
HP 24107
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
65%
Defense 200 200 200 200 200 200 200 200

AbilitiesEdit

Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Auto Swing North Guardian
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 Focus to caster.


Disrupt
Cost CD Available Targets Number on Action Bar
15 Focus
3
Allies
1
Disrupt North Guardian
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Destroys 100 Focus.
Dispels 2 buffs of any element but Earth.
Sonny can also use Disrupt.
S2 Shock Recovery
Shock Recovery
This unit is recovering 6 Focus each turn. Lasts 5 turns.
Buff


Garrote
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Garrote North Guardian
Element Damage/Healing
Physical
300% Strength
Accuracy modifier Additional notes
1
S2 Silenced
Silenced
This unit is unable to use any moves that require Focus. Lasts 2 turns.
Cannot stack.
Debuff


Guardian Shield
Cost CD Available Targets Number on Action Bar
None
99
Self
1
Guardian Shield North Guardian
Element Damage/Healing
Earth
Accuracy modifier Additional notes
Unavoidable
S2 Twin Guardians
Twin Guardians
This unit is shielded from 10,000 Damage, and recovers 700 Health every turn. The death of this unit will cause the other guardian to enrage. Lasts 99 turns.
Enraging is caused by the ability Kill, not the buff. Also, he seems to cast this buff only once.
Buff


Immobilize
Cost CD Available Targets Number on Action Bar
37 Focus
1
Enemies
1
Immobilize North Guardian
Element Damage/Healing
Physical
295% Strength
Accuracy modifier Additional notes
1
Sonny can also use Immobilize.
Uses 310% Piercing.
S2 Immo Buff
Immobilized
This unit's Speed is reduced by 60%. This effect has a 10% chance to resist being dispelled. Lasts 2 turns.
Cannot stack.
Debuff


Kill
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Kill North Guardian
Element Damage/Healing
Lightning
1500% Strength + 1500% Instinct
Accuracy modifier Additional notes
3


Super Heal
Cost CD Available Targets Number on Action Bar
25 Focus
3
Allies
1
Super Heal North Guardian
Element Damage/Healing
Physical
Heals 600% Strength + 600% Instinct
Accuracy modifier Additional notes
Unavoidable

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
First round of battle Guardian Shield
All friendly units above 2% HP, ally still alive Super Heal Disrupt (targets below 15 Focus only)
Garrote
Immobilize
Auto Swing
Weakest friendly unit between 2% and 1% HP, ally still alive Super Heal 50%:
-Disrupt (targets below 15 Focus only)
-Garrote
-Immobilize
50%:
-Auto Swing
Weakest friendly unit below 1% HP, ally still alive Super Heal Auto Swing
Ally dead Kill

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Guardian's Helm Image
S2 Guardian's Cage Image
S2 Guardian's Fist Image
S2 Guardian's Leggings Image
S2 Guardian's Feet Image
Guardian Primary
Guardian's Helm Guardian's Cage Guardian's Fist Guardian's Leggings Guardian's Feet unknown

TacticsEdit

It's is advised to take the North and South Guardians out around the same time to avoid the other one from becoming enraged. (Although a Guardian Hydraulic with maxed Cold Neurology can take the attacks from an enraged Guardian).

PsychologicalEdit

  • Use Traumatize and/or Haunt to keep their focus low and Traumatize to stun them when one becomes too weak. Take them out at about the same time, be sure too Traumatize the other one when your destroying one so when it becomes enraged it cannot attack.
  • If you really can't take them out at the same time, use Ultimatum to defend yourself. Also Retrograde and Free Will are highly recommended to avoid self-destruction from Ultimatum.
  • Keep Roald alive also will help you to avoid self-destruction from Ultimatum and more, with Ultimatum and Greater Purpose, this will reduce damage taken from all sources by 135%.
  • You'll need Shock coma, Electircal storm, Overdrive, Retrograde and Traumatize skills on max.

Use Shock coma on the South guardian all the time, he is stronger and harder to deal with, so don't let him play at all. On the North guardian use Traumatize which will stun him for two turns. Every third turn let him play, and then Traumatize him again. put Veradux in a defensive state, but make him attack every once in a while so he will have high Focus. also keep your Focus high with Electircal storm.

In the first part of the battle destroy the guardians shields. while they are stunned most of the time. if you cannot survive the north guardian attacks every 3 turns, switch to an armor that is have more vitality, your instinct is not important while you use this tactic.

After you destoy the guardian's shields kill the South guardian like this: Traumatize + High Voltage + Shock Coma + Shock Coma + High Voltage + Retrograde. it's important to have Veradux on defensive mode, else he might cancel your High Voltage with Dux electro.

After the South guardian is dead, stun the North Guardian with Traumatize. don't let him play even one turn else he will kill you, keep him stunned with Shock coma. rebuild your Focus and when your focus is full kill the north Guardian the same way you killed the South Guardian.

BiologicalEdit

  • Weaken one of the guardians to about 50% health (break the shield as well), use Corrosion on the weakened guardian, use Crystallize on the other guardian, use Shadow Blend+Agile Exposure+Withdrawal to destroy the weakened guardian. Use Crystallize to keep the remaining Guardian in a stun lock so Withdrawal can cool down. (As soon as it wears off, is it again.) When withdrawal can be used again, use Corrosion on him (when Crystallize is active on the remaining Guardian as well). Wait for Crystallize to wear off, immediately use it again, (So you have the full 4 turns to use the combo.) Then use Toxicant Form+Shadow Blend+Agile Exposure+Withdrawal, this should one-shot him. Withdrawal should also dispel Crystallize, but Crystallize will likely wear off as soon as you use Withdrawal.

HydraulicEdit

  • When one of them becomes too weak, use Ice Wall to weaken attacks your allies may use and too increase it's passive healing, this will also decrease damage from it's Cosmic Attack and Enrage.
  • Try to take them out around the same time and use Flash Freeze to keep one of them stunned when the other is destroyed, and quickly eliminate the other one after one is destroyed.
  • Using Ice Wall and stacking Glacier can stop an enraged guardian from dealing severe damage. Maxed Cold Neurology can weaken the attacks from an enraged guardian, although keep Veradux on Phalanx Mode so he keeps healing you. However if the enraged Guardian targets your allies this can be problematic. Using skill points for Stiff Upper Lip can increase healing and endurance.
  • You can also use Ice Wall on the enraged Guardian along with Glaciers, these combine to 101% damage reduction, rendering the Guardian unable to kill with "Kill" ability. The downside is that the Guardian then heals for quite a load of HP each turn, this is mitigated by Vascular Arrest applied in between. The sequence of moves becomes Ice Wall - Glacier - Vascular Arrest - repeat until destroyed. Whenever you destroy one of the guardians, the combo can be initiated by Flash Freeze - Glacier - Flash Freeze - Glacier - Ice Wall.

DropsEdit

Item Name Item Icon Sell Price Item Stats Item Description
Guardian's Helm
Guardian's Helm Sonny 2 1
€234
  • Speed+36
  • Vitality+47
  • Fire Defense+113
Guardian's Cage
Guardian's Cage Sonny 2 1
€234
  • Speed+36
  • Vitality+47
  • Fire Defense+113
Guardian's Leggings
Guardian's Leggings Sonny 2 1
€234
  • Speed+36
  • Fire Defense+452
Guardian's Feet
Guardian's Feet Sonny 2 1
€167
  • Speed+26
  • Vitality+34
  • Fire Defense+81
Guardian's Fist
Guardian's Fist Sonny 2 1
€167
  • Speed+26
  • Fire Defense+323

TriviaEdit

  • The guardian armor drops have a purpose. They can save you from the next battle in the cliffs. (Yosuke)
  • North Guardian has the same portrait as ZPCI Sniper.
  • While rare, both of the guardians might use Guardian Shield on only 1 member, leaving the other member without a shield. This is a glitch that happens randomly.

See AlsoEdit

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