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Tags: Visual edit apiedit
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[[File:NatureSonny.PNG|thumb|312x312px|The nature strain, as seen in the class selection menu.]]
 
[[File:NatureSonny.PNG|thumb|312x312px|The nature strain, as seen in the class selection menu.]]
An unlock-able strain in Sonny (2017).
+
An unlockable strain in Sonny (2017).
   
 
"Though this strain excels in healing and defensive abilities, it also boasts a diverse arsenal of nature's finest weapons."
 
"Though this strain excels in healing and defensive abilities, it also boasts a diverse arsenal of nature's finest weapons."
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=== Abilities ===
 
=== Abilities ===
   
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==== Savage Strike: Nature | Basic Attack | Deal [70% Power] damage with a [15/18/21/24/27%] chance to apply Breach to the target, reducing its defense. This attack also deals 50% of defense as damage. ====
==== Savage Strike: ====
 
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* Breach: Defense reduced by 50%. Lasts 3 turns.
Basic attack. Deals damage and has a 15-27% chance of applying the '''breach''' debuff to the target (reduces defense by 50%). This attack also adds 50% of your defence to the its damage.
 
   
 
==== Venom Claw: ====
 
==== Venom Claw: ====
 
Deals damage to the target, and applies the '''venom''' debuff (deals nature damage every turn). This attack ignores the target's defense.
 
Deals damage to the target, and applies the '''venom''' debuff (deals nature damage every turn). This attack ignores the target's defense.
   
==== Synthesis: ====
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==== Synthesis: Nature | Passive | Automatically recover [25/30/ ====
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==== 35/40/45% Power] HP each turn. ====
Passive ability. Automatically causes you to recover health at the end of each of your turns.
 
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* The HP is recovered at the '''beginning''' of each turn, taking place before the player can use an ability or skip their turn.
   
 
==== Constrict: ====
 
==== Constrict: ====

Revision as of 17:53, 21 May 2017

NatureSonny

The nature strain, as seen in the class selection menu.

An unlockable strain in Sonny (2017).

"Though this strain excels in healing and defensive abilities, it also boasts a diverse arsenal of nature's finest weapons."

Abilities

Savage Strike: Nature | Basic Attack | Deal [70% Power] damage with a [15/18/21/24/27%] chance to apply Breach to the target, reducing its defense. This attack also deals 50% of defense as damage.

  • Breach: Defense reduced by 50%. Lasts 3 turns.

Venom Claw:

Deals damage to the target, and applies the venom debuff (deals nature damage every turn). This attack ignores the target's defense.

Synthesis: Nature | Passive | Automatically recover [25/30/

35/40/45% Power] HP each turn.

  • The HP is recovered at the beginning of each turn, taking place before the player can use an ability or skip their turn.

Constrict:

Deals damage and applies the snare debuff to the target (reduces speed by 80% for 2 turns or until hit).

Healing Wave:

Restores health to all members of your team.

Acid Splash:

Deals damage to a target. If the target is affected by a nature effect, this skill gains 50-78% increased critical strike chance.

Ground Shock:

Deals damage to a target. 50% of your defence is added to the damage of the skill, and it also gains 10-30% bonus critical strike chance. Critical strikes with this ability also deplete the target's focus.

Harmony:

Passive ability. Whenever you use a healing ability, you have a 60-100% chance to gain 50% increased power for 2 turns.

Haze:

Deals damage to all enemies and applies the Blind debuff (reduces hit chance by 50%).

Survival:

Passive ability. Increases hit chance by 25-45%, and grants a 30% chance to resist stuns.

Detox:

Heals the target 3 times. Each time the target is healed with this ability, it dispels a random debuff.

Stone Form:

Grants the target the Stone Form buff for 2 turns (increases power and defense by 50%). Also instantly restores 50-70 focus to the target.