Hey Etherien! My name is David. I don't think we've met before due to the long gap between the release of the new Sonny and Sonny 2. I'm an administrator on this wiki as well.
Just wanted to express my thanks for your return and your contributions thus far. I've wanted to be much, much more active in trying to make Sonny 2017 content on this wiki, but University classes have been eating up all my time. I have played and beaten the game on both iOS and on Steam, though.
Thankfully, I'm approaching my summer break really soon, so then I should be able to help out a lot more with everything. I've been trying to document all of the abilities and their scalings, as well as the stats of the enemies. Unfortuntaely, the nature of this game makes it difficult to find out all of the calculations and everything, but we can try our best with what we have.
Anyways, thanks again! I'm looking forward to working with you. :)
Looking through my talk page archives it looks like we spoke briefly a few years ago when I made you an admin, but I think that's about it. I mentioned in my blog post that I also have uni work to focus on for the time being, but I'll do what I can to contribute in the meantime.
As for exact mechanical calculations, you wouldn't happen to have any ideas as to how we might get a look at the game code? I know the game was made in unity, but that's pretty much the extent of my knowledge.
Unfortunately, I do not know how we might be able to get a look at the code. Extracting the mechanical aspects for the other two games was much easier since we could see the source code for the SWF files easily, but for this new game made in Unity, I don't think it'll be that easy.
Filling up all the information for this wikia would be much simpler if we had access to the source code, but alas, we have to try to work with what we have for now.