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Mage
Mage Oberursel Sonny 2 1
Level 1, 8 ~ 12
Race Human
Appearance Oberursel
- Stage 7, 8 and 11
- Training Fight

Mage is an enemy from Oberursel in Sonny 2, and part of The Baron's Cultists.

BattleEdit

AttributesEdit

Attributes LV1 LV8 LV9 LV10 LV11 LV12
EASY Speed 12 35 42 50 57 65
Instinct 6 19 23 27 31 36
Strength 0 1 1 2 2 2
HP 162 622 754 912 1046 1193
CHALLENGING Speed 13 39 47 55 63 72
Instinct 13 39 46 54 62 71
Strength 1 2 3 3 4 4
HP 276 1057 1282 1551 1778 2028
HEROIC Speed 13 39 47 55 63 72
Instinct 16 48 57 68 78 89
Strength 1 3 4 4 5 6
HP 324 1243 1508 1825 2092 2385
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

AbilitiesEdit

Doom
Cost CD Available Targets Number on Action Bar
8 Focus
4
Enemies
1
Doom Mage
Element Damage/Healing
Shadow
100% Instinct
Accuracy modifier Additional notes
Unavoidable
S2 Doom
Doom
This unit is receiving 70% less healing, and its taking periodic damage based on the caster's Instinct. This effect has a 50% chance to resist being dispelled. Lasts 3 turns.
Damages for 150% caster's Instinct.
Debuff


Energy Phase
Cost CD Available Targets Number on Action Bar
None
5
Self
1
Energy Phase Mage
Element Damage/Healing
Lightning
Heals 100% HP
Accuracy modifier Additional notes
Unavoidable
S2 Energy Phase
Energy Phase
This unit is dealing and receiving 100% more damage. Lasts 9 turns.
Undispellable


Heavy Burns
Cost CD Available Targets Number on Action Bar
15 Focus
4
Enemies
1
Heavy Burns Mage
Element Damage/Healing
Fire
280% Instinct
Accuracy modifier Additional notes
1
S2 Heavy Burns
Heavy Burns
This unit is receiving 100% more damage from direct attacks. Lasts 1 turn.
10% chance to resist dispelling.
Debuff


Medidtate
Cost CD Available Targets Number on Action Bar
None
0
Self
1
Medidtate Mage
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Restores 45 Focus.


Zap
Cost CD Available Targets Number on Action Bar
None
1
Enemies
1
Zap Mage
Element Damage/Healing
Lightning
240% Instinct
Accuracy modifier Additional notes
1
This ability is similar to Sonny's Electrical Storm.
S2 Energized2
Energized
This unit is recovering 7 Focus per turn. Lasts 3 turns.
10% chance to resist dispelling.
95% chance of being applied to caster.
Buff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 25% Doom
Heavy Burns
Medidtate (Focus below 15 only)
Zap
HP between 25% and 24% 50%:
-Doom
-Heavy Burns
-Medidtate (Focus below 15 only)
-Zap
50%:
-Energy Phase
HP below 24% Energy Phase Doom
Heavy Burns
Medidtate (Focus below 15 only)
Zap

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Enlightened Helm Image
S2 Arcane Armor Image
S2 Ancient Gloves Image
S2 Tomekeeper's Leggings Image
S2 Tomekeeper's Slippers Image
S2 Fiery Doom Image
Enlightened Helm Arcane Armor Ancient Gloves Tomekeeper's Leggings Tomekeeper's Slippers Fiery Doom

TacticsEdit

Mages are deadly opponents, and should be approached with caution. Their powerful magic attacks grant them the highest damage among Cultist minions. Their most deadly attack is Doom, which renders healing useless, deals continuous damage, and cannot be dispelled. Although they have low health, Mages are usually protected by the shields cast by the Knight. It is best to use some defensive moves when fighting against Mages. However, when Mages' health is almost depleted, they will fully heal themselves, receive and deal twice as much damage for 8 turns. Players should focus their attacks on the said Mages when this occurs, as this will allow them to dispose of the Mages quickly, or stun them and focus their attacks on them when they reach low health.

DropsEdit

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Enlightened Helm
Enlightened Helm Sonny 2 1
€50

Speed +8

Instinct +6

Strength +6

Vitality +2

S2 Enlightened Helm Image
Fiery Doom
Fiery Doom Sonny 2 1
€122

Speed +10

Instinct +28

Vitality +10

S2 Fiery Doom Image
Tomekeeper's Leggings
Tomekeeper's Leggings Sonny 2 1
€50

Speed +3

Instinct +1

Strength +6

Vitality +10

S2 Tomekeeper's Leggings Image
Tomekeeper's Slippers
Tomekeepers Slippers Sonny 2 1
€36

Speed +5

Instinct +8

Vitality +2

S2 Tomekeeper's Slippers Image
Ancient Gloves
Ancient Gloves Sonny 2 1
€36

Speed +6

Instinct +4

Strength +4

Vitality +1

At least they keep your hands warm.
S2 Ancient Gloves Image
Arcane Armor
Arcane Armor Sonny 2 1
€50

Speed +8

Instinct +6

Strength +6

Vitality +2

S2 Arcane Armor Image
Bandicam 2014-05-30 19-03-23-861

Mage set

TriviaEdit

See AlsoEdit

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