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Galiant the Paladin
S1 Paladin2Galiant the Paladin fighting alongside Sonny against the Baron Brixus
Level 12
Race Human
Zone Gadi'Kala
- Stage 36 (Boss)
Allies ZPCI, ZPCI Sniper, ZPCI Elite, Elite Medic
ZPCI galiant portrait You shall pay for this deception!
~ Galiant to Sonny and Veradux

Galiant the Paladin is a ZPCI with the title of Paladin. He is the final boss of Gadi'Kala in Sonny. He is also a temporary teammate of the player in the battle against Baron Brixius in the previous stage.

He is a powerful ally and enemy with 4000 Focus Points and the ability to heal his entire health in a single turn.

Involvement[]

As an Ally[]

When Sonny first encounters him, he is about to begin his battle with Baron Brixus, a powerful zombie overlord. The Paladin mistakes Sonny and Veradux for his reinforcements, whom the protagonists had defeated just before. Sonny and Veradux decide to play along in order to more easily defeat the Baron. However, during the fight, Galiant begins to question whether they are really his reinforcements, as his real reinforcements consisted of a group of three.

As an Enemy[]

After Brixius has been defeated, Veradux persuades Sonny to attack the Paladin, much to the Paladin's surprise. Veradux says humans view Sonny and Veradux as "monsters", and that they can either be "alive monsters" or "dead monsters". Sonny is reluctant to do so since the Paladin helped them defeat the Baron, but he does it anyway.

Battle[]

He is a powerful ally and enemy with 4000 Focus Points and the ability to heal his entire health in a single turn.

Attributes[]

Attributes
Speed 15 + 6×LV
Magic 20 + 4×LV
Strength 20 + 4×LV
HP 400 + 24×LV
Focus 200
... ...
Physical Piercing 9000 + 5xLV
All other Piercing 25 + 5xLV
... ...
All Defense 25 + 5xLV
... ...
Target Chance {{{target}}}

Aggression[]

Chance of using Defensive skills:
Lowest Ally HP: Over 75% Between 75% and 30% Below 30%
0% 50% 100%
Weakest enemy targetting preference: 65%

Abilities[]

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
Offensive
Strike Galiant ally
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
Defensive
SWAT Heal Galiant Ally
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


Emergency Heal
Cost CD Available Targets Number on Action Bar
None
8
Self and Allies
Defensive
Emergency Heal Galiant Ally
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


Pally Intervention
Cost CD Available Targets Number on Action Bar
10 Focus
24
Self and Allies
Defensive
Pally Intervention Galiant Ally
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Intervention Buff
Intervention
This unit is shielded, and is recovering health. Lasts 8 turns.
Shields for 440 damage.
Heals for 20% of caster's Strength and Magic, and an additional 7.
Buff

Attributes[]

Attributes LV12
Speed 46
Magic 87
Strength 87
HP 1968
Focus 4000 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
25%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Electro Bolt
Cost CD Available Targets Number on Action Bar
7 Focus
4
Enemies
1
Electro Bolt Galiant the Paladin
Element Damage/Healing
Lightning
140% Strength + 120% Magic
Accuracy modifier Additional notes
3
Sonny can also use Electro Bolt.
Dispels 1 buff from target.


Paladin Heal
Cost CD Available Targets Number on Action Bar
1000 Focus
0
Self and Allies
1
Heal Animation Galiant the Paladin Sonny 1 1
Element Damage/Healing
Lightning
Heals 2000% Magic
Accuracy modifier Additional notes
Unavoidable


Pally Intervention
Cost CD Available Targets Number on Action Bar
10 Focus
24
Self and Allies
1
Pally Intervention Galiant the Paladin
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Intervention Buff
Intervention
This unit is shielded, and is recovering health. Lasts 8 turns.
Shields for 440 damage.
Heals for 20% of caster's Strength and Magic, and an additional 7.
Buff


Power Up
Cost CD Available Targets Number on Action Bar
25 Focus
10
Self
1
Enrage Animation Galiant the Paladin Sonny 1 1
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Enraged Buff
Enraged
Increases damage of this unit's next attack by 400%. Lasts 2 rounds.
Buff


Smash
Cost CD Available Targets Number on Action Bar
15 Focus
6
Enemies
4 (2 each level)
Smash Animation Galiant the Paladin Sonny 1 1
Element Damage/Healing
Physical
245% Strength + 20
250% Strength + 30
Accuracy modifier Additional notes
1
Sonny can also use Smash.
He uses the same skill at 2 different levels.


Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike Animation Galiant the Paladin Sonny 1 2
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Ray
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Shock Animation Galiant the Paladin Sonny 1 1
Element Damage/Healing
Fire
200% Magic
Accuracy modifier Additional notes
1
S1 Shocked Buff
Shocked
This unit is stunned. Lasts for 1 turn.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP above 50% Electro Bolt
Power Up
Smash
Strike
SWAT Ray
HP between 50% and 40% 50%:
-Electro Bolt
-Power Up
-Smash
-Strike
-SWAT Ray
50%:
-Paladin Heal
-Pally Intervention
HP below 40% Paladin Heal
Pally Intervention
Electro Bolt
Power Up
Smash
Strike
SWAT Ray

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Paladin's Helm Image
S1 Paladin's Armor Image
S1 Paladin's Gloves Image
S1 Paladin's Leggings Image
S1 Paladin's Boots Image
S1 Blade of Light Image
Paladin's Helm Paladin's Armor Paladin's Gloves Paladin's Leggings Paladin's Boots Blade of Light

Tactics[]

In order to defeat Galiant, you must weaken him so he heals. Because his heal requires a quarter of his total Focus, he should quickly run out of Focus to the point that he will no longer be able to heal himself. Another method is to attack him to point of when he would heal, then using Subversion. The player can also choose to exterminate the Paladin before he can even attempt to heal, but this option is hardly viable as the Paladin's healing has zero cooldown duration, and the attempt itself will cost too much Health and Focus in response. While fighting the Paladin, the player should also ensure that he and Veradux are able to survive until the Paladin's Focus is depleted. His damage input is fairly high and he can also use Electro-Bolt to nullify the player's buff. It is thus advised that the player prepare some additional defensive abilities beforehand to counter the Paladin's attacks, all the while having a good balance of the offensive abilities to force the Paladin to heal.

Alternatively, as a Gunslinger, having very high magic(~175) magic, using the combination 'Magic Bolt, Shatter Bolt, Magic Bolt, Magic Bolt' is almost guaranteed to kill the Paladin with very low damage being taken, even if you only put 1 point into those skills.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Blade of Light
S1 Blade of Light
€256

Speed +16

Magic +16

Strength +16

Vitality +16

Physical Piercing +25

Lightning Piercing +25

S1 Blade of Light Image
Paladin's Helm
S1 Paladin's Helm
€75

Focus +15

Speed +8

Magic +12

Strength +8

Vitality +12

Lightning Piercing +15

Poison Piercing +600

S1 Paladin's Helm Image
Paladin's Armor
S1 Paladin's Armor
€75

Focus +15

Speed +8

Magic +12

Strength +8

Vitality +12

Lightning Piercing +15

Poison Piercing +600

S1 Paladin's Armor Image
Paladin's Gloves
S1 Paladin's Gloves
€75

Focus +15

Speed +8

Magic +12

Strength +8

Vitality +12

Lightning Piercing +15

Poison Piercing +600

S1 Paladin's Gloves Image
Paladin's Leggings
S1 Paladin's Leggings
€75

Focus +15

Speed +8

Magic +12

Strength +8

Vitality +12

Lightning Piercing +15

Poison Piercing +600

S1 Paladin's Leggings Image
Paladin's Boots
S1 Paladin's Boots
€75

Focus +15

Speed +8

Magic +12

Strength +8

Vitality +12

Lightning Piercing +15

Poison Piercing +600

S1 Paladin's Boots Image

Trivia[]

  • The "Blade of Light" that he carries is the same one that the Knights in Sonny 2 carry (though with different stats).
  • Galiant the Paladin (Enemy) has the highest Focus of any foe in Sonny.
  • Galiant the Paladin could be named after Galiant, a game developer and member of InfraRift, a defunct small team of developers that coded games including Sinjid Shadow of the Warrior.
  • Galiant's armor makes a return in the files of Sonny 2 but with a new light blued look applied to the silver.
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