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Ignition
S1 E Ignition
Level 15
Race Human
Zone The Infinity
- Stage 37

Ignition is the first boss from The Infinity zone in Sonny.

Battle[]

Attributes[]

Attributes LV15
Speed 120
Magic 230
Strength 100
HP 8800
Focus 450 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
15%
Defense 25 25 25 25 25 25 25 25

Abilities[]

Dark Regen
Cost CD Available Targets Number on Action Bar
5 Focus
9
Self
1
Dark Regen Ignition
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Dark Regeneration Buff
Dark Regeneration
Recovering 1000 health every turn. Lasts 9 turns.
Buff


Fate
Cost CD Available Targets Number on Action Bar
None
2
Enemies
1
Fate Ignition
Element Damage/Healing
Shadow
50% Magic
Accuracy modifier Additional notes
Unavoidable
S1 Fate Buff
Fate
This unit is going to die. Lasts 1 turn.
Deals 9999 damage.
Debuff


Ignite
Cost CD Available Targets Number on Action Bar
5 Focus
0
Enemies
1
Ignite Ignition
Element Damage/Healing
Fire
50% Magic
Accuracy modifier Additional notes
1.5
S1 Ignited Buff
Ignited
This unit is suffering Fire damage every round. Lasts 9 turns.
Deals 50 damage.
Debuff


Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike Ignition
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
Always Dark Regen
Fate
Ignite
Strike

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
Ignition Headwear
Ignition Bodywear
Ignition Gloves
Ignition Leggings
Ignition Footwear
unknown unknown unknown unknown unknown

Tactics[]

Keeping yourself alive is whats crucial. "Fate" can be dispelled by Heroic Motivation, reversed with Subversion or shielded with Block. If you're faster than your allies, you can use these moves to keep them alive and have them attack. If you're slower, keep yourself alive and ignore your allies, put them on aggressive A.I mode so they can damage Ignition while they're alive.

Intervention is NOT powerful enough to shield from "Fate". Use Heroic Motivation, Subversion and Block to protect against "Fate". Keeping Ignition stunned so it cannot use "Fate" is also a good strategy, although the cool down of Shatter Bolt and Break is too great to keep him in an indefinite stun lock.

Drops[]

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Champion's Trophy
S1 Champion's Trophy
€4000 Awarded to you for killing a major boss.

Trivia[]

  • He is the only boss not armed with any weapon in Sonny.

See Also[]

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