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For the enemy in the remake, see Priest (Sonny 2017).
Priest
Priest Oberursel Sonny 2 1
Level 1, 8 ~ 12
Race Human
Zone Oberursel
- Stage 5, 7 and 11
- Training Fight

Priest is an enemy from Oberursel in Sonny 2, and part of The Baron's Cultists.

Battle[]

Attributes[]

Attributes LV1 LV8 LV9 LV10 LV11 LV12
EASY Speed 12 35 42 50 57 65
Instinct 6 18 22 26 29 33
Strength 0 1 1 2 2 2
HP 187 717 870 1053 1207 1376
CHALLENGING Speed 13 39 47 55 63 72
Instinct 12 36 43 51 59 67
Strength 1 2 3 3 4 4
HP 318 1220 1479 1790 2051 2339
HEROIC Speed 13 39 47 55 63 72
Instinct 15 45 54 64 73 83
Strength 1 3 4 4 5 6
HP 374 1435 1740 2106 2418 2752
Focus 150 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Energy Drain
Cost CD Available Targets Number on Action Bar
None
1
Enemies
1
Energy Drain Priest
Element Damage/Healing
Cosmic
200% Instinct
Accuracy modifier Additional notes
1
S2 Energy Drain
Energy Drain
This unit is losing 8 Focus every turn. Lasts 4 turns.
10% chance of resist being dispelled.
95% chance of being applied to target.
Debuff


Heal
Cost CD Available Targets Number on Action Bar
20 Focus
0
Self and Allies
1
Heal Priest
Element Damage/Healing
Cosmic
Heals 600% Instinct
Accuracy modifier Additional notes
Unavoidable
S2 Adrenaline
Adrenaline
This unit's Strength is increased by 15% and is also regenerating 7 Focus each turn. Healing dealt and received is increased by 40%. Lasts 3 turns.
Buff


Light's Will
Cost CD Available Targets Number on Action Bar
10 Focus
3
Enemies
1
Light's Will Priest
Element Damage/Healing
Cosmic
240% Instinct
Accuracy modifier Additional notes
1
S2 Light's Will
Light's Will
This unit is healing 25% more effectively. Lasts 6 turns.
Cannot stack.
10% chance to resist being dispelled.
90% chance of being applied to caster.
Buff


Mend
Cost CD Available Targets Number on Action Bar
20 Focus
0
Self and Allies
1
Mend Priest
Element Damage/Healing
Cosmic
Heals 400% Instinct
Accuracy modifier Additional notes
Unavoidable
S2 Mending
Mending
This unit is recovering Health equal to 50% of the caster's Instinct each turn. Lasts 3 turns.
10% chance to resist being dispelled.
Buff


Prayer
Cost CD Available Targets Number on Action Bar
None
7
Self
1
Prayer Priest
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
Recovers 100 Focus.
S2 Re-Focusing
Re-Focusing
This unit is gaining 15 Focus per turn, but is also stunned. Lasts 5 turns.
Undispellable

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 90% HP Energy Drain
Light's Will
Prayer (Focus below 20 only)
Weakest friendly unit between 90% and 70% HP 50%:
-Energy Drain
-Light's Will
-Prayer (Focus below 20 only)
50%:
-Heal
-Mend
Weakest friendly unit below 70% HP Heal
Mend
Energy Drain
Light's Will
Prayer (Focus below 20 only)

Equipment[]

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Believer's Crown Image
S2 Clairvoyant Chest Image
S2 Healer's Hands Image
S2 Divine Garments Image
S2 Spirit Slippers Image
S2 Frosted Light Image
Believer's Crown Clairvoyant Chest Healer's Hands Divine Garments Spirit Slippers Frosted Light

Tactics[]

Combined with the other Cultists, especially with Mage, Priests are extremely vexing enemies. Their superb healing abilities make it very difficult to take down the Mages who have lower health, as well as the Priests themselves. However, upon the depletion of their Focus, Priests will attempt to recharge their Focus by stunning themselves for 4 turns. Players are advised to use this opportunity to take them down before the stun expires. If the player needs to take care of the Priests more quickly, stunning the Priests manually, shutting down their healings, and destroying their Focus to speed up its depletion are other options to be considered. Because of their healing capability, they should be attacked primarily amongst the Cult.

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Believer's Crown
Believer's Crown Sonny 2 1
€50
  • Speed+6
  • Instinct+11
  • Vitality+3
Wearing this, you could see things you didn't see before.
Clairvoyant Chest
Clairvoyant Chest Sonny 2 1
€50
  • Speed+6
  • Instinct+11
  • Vitality+3
Divine Garments
Divine Garments Sonny 2 1
€50
  • Speed+3
  • Instinct+1
  • Strength+6
  • Vitality+10
Frosted Light
S2 Frosted Light
€122
  • Speed+5
  • Instinct+14
  • Vitality+23
  • Physical Defense+16
Healer's Hands
Healer's Hands Sonny 2 1
€36
  • Speed+6
  • Instinct+4
  • Strength+4
  • Vitality+1
Sprit Slippers
S2 Spirit Slippers
€36
  • Speed+5
  • Instinct+8
  • Vitality+2

Trivia[]

  • A Priest was briefly named "Carl" during the cutscene after the fight with the Baron.
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