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Phantom
Phantom Sonny 2 1
Level 11 ~ 15
Race Ghost?

(Likely Psychopath Form)

Zone Ivory Line
- Stage 4
- Training Fight
Allies Antagonist, Beast

Phantom is an enemy that appears during Ivory Line. It is an ally of Antagonist and Beast. It looks like the Psychopath Form from the Psychological class.

Battle[]

Attributes[]

Attributes LV11 LV12 LV13 LV14 LV15
EASY Speed 53 60 68 77 86
Instinct 29 33 38 43 48
Strength 10 11 13 14 16
HP 965 1101 1248 1407 1577
CHALLENGING Speed 59 67 76 85 96
Instinct 59 67 76 85 96
Strength 20 22 25 28 32
HP 1641 1872 2122 2392 2681
HEROIC Speed 59 67 76 85 96
Instinct 73 83 95 107 119
Strength 24 28 32 36 40
HP 1931 2202 2496 2814 3154
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

Abilities[]

Auto Swing
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Auto Swing Phantom
Element Damage/Healing
Physical
170% Strength + 170% Speed
Accuracy modifier Additional notes
1
Restores 8 Focus to caster.


Dark Echoes
Cost CD Available Targets Number on Action Bar
7 Focus
1
Enemies
1
Dark Echoes Phantom
Element Damage/Healing
Shadow
200% Instinct + 25
Accuracy modifier Additional notes
1
Sonny can also use Dark Echoes
S2 Echoed Screams
Echoed Screams
This unit hears the scream of fallen generations, receiving 24% damage from all sources. Additionally, this unit's Shadow defense is lowered by 20%. Lasts 2 turns.
Cannot stack.
10% chance to resist dispelling.
Debuff


Dark Heal
Cost CD Available Targets Number on Action Bar
12 Focus
5
Self and Allies
1
Dark Heal Phantom
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 Dark Heal
Dark Heal
This unit is receiving healing equal to 120% of the caster's Instinct. Lasts 3 turns.
25% chance to resist dispelling.
Buff


Epiphany
Cost CD Available Targets Number on Action Bar
5 Focus
9
Enemies
1
Epiphany Phantom
Element Damage/Healing
Shadow
5
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Epiphany.
S2 Epiphany
Epiphany
The truth hurts. This unit suffers 90% of the caster's Instinct as damage every turn. Lasts 7 turns.
Cannot stack.
Undispellable


Shock Therapy
Cost CD Available Targets Number on Action Bar
15 Focus
3
Enemies
1
Shock Therapy Phantom
Element Damage/Healing
Lightning
330% Instinct
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Shock Therapy.
Dispels 3 Physical, Lightning or Shadow buffs.


Traumatize
Cost CD Available Targets Number on Action Bar
15 Focus
5
Enemies
1
Traumatize Phantom
Element Damage/Healing
Shadow
5
Accuracy modifier Additional notes
Unavoidable
Sonny can also use Traumatize
S2 Shock Trauma
Shock Trauma
This unit's stunned and losing 15 Focus each turn. Receiving 50% less damage from all sources. Lasts 2 turns.
Cannot stack.
10% chance to resist dispelling.
Debuff

Ability Selection[]

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 70% HP Epiphany Auto Swing
Dark Echoes
Shock Therapy
Weakest friendly unit between 70% and 50% HP Epiphany 50%:
-Auto Swing
-Dark Echoes
-Shock Therapy
50%:
-Dark Heal
-Traumatize
Weakest friendly unit below 50% HP Epiphany Dark Heal
Traumatize
Auto Swing
Dark Echoes
Shock Therapy

Drops[]

Item Name Item Icon Sell Price Item Stats Item Description
Annihilation
S2 Annihilation
€211
  • Speed +17
  • Strength+85
  • Vitality+19
Consider yourself lucky that your not on the receiving end.
Ancient Sword
S2 Ancient Blade
€94
  • Speed+6
  • Instinct+6
  • Strength+6
  • Vitality+21
Charged Axe
Charged Axe Sonny 2 1
€188
  • Instinct+26
  • Lightning Piercing+121
Frosted Axe
S2 Frosted Axe
€188
  • Speed+11
  • Instinct+11
  • Ice Piercing+130
Ancient Katana
S2 Ancient Katana
€236
  • Speed+20
  • Instinct+20
  • Strength+49
  • Vitality+10
Bloody Blade
S2 Bloody Blade
€94
  • Speed+4
  • Physical Piercing+84
Demon Blade
S2 Demon Blade
€118
  • Speed+8
  • Strength+8
  • Physical Piercing+71

Trivia[]

  • Phantom is most likely a reference to the Psychological class as it uses abilities that can also be used by Psychologicals. It also looks identical to the Psychopath Form.
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