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Elite Medic
S1 Elite Medic
Level 11
Race Human
Appearance Gadi'Kala
- Stage 34

The Elite Medic appears during Gadi'Kala during Sonny 1 and is with a ZPCI Elite and ZPCI Sniper.

BattleEdit

AttributesEdit

Attributes LV11
Speed 43
Magic 73
Strength 73
HP 864
Focus 100 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
65%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike Elite Medic
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Fire
Cost CD Available Targets Number on Action Bar
15 Focus
0
Enemies
1
SWAT Fire Elite Medic
Element Damage/Healing
Fire
100% Magic
Accuracy modifier Additional notes
Unavoidable


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
3
SWAT Heal Elite Medic
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


Water Heal
Cost CD Available Targets Number on Action Bar
1 Focus
0
Self and Allies
1
Water Heal Elite Medic
Element Damage/Healing
Ice
Heals 50% Magic
Accuracy modifier Additional notes
Unavoidable


Zombie Poison
Cost CD Available Targets Number on Action Bar
15 Focus
2
Enemies
1
Zombie Poison Elite Medic
Element Damage/Healing
Poison
60% Strength
Accuracy modifier Additional notes
1
S1 Poison Buff
Poison
This unit suffers Acid damage every turn, equal to 33% of the caster's Strength. Lasts 4 turns.
Cannot stack.
Debuff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 80% HP Strike
SWAT Fire
Zombie Poison
Weakest friendly unit between 80% and 60% HP 50%:
-Strike
-SWAT Fire
-Zombie Poison
50%:
-SWAT Heal
-Water Heal
Weakest friendly unit below 60% HP SWAT Heal
Water Heal
Strike

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 ZPCI Med-Wear A Image
S1 ZPCI Med-Wear B Image
S1 ZPCI Med-Wear C Image
S1 ZPCI Med-Wear D Image
S1 ZPCI Med-Wear E Image
S1 Pulse Rifle Image
ZPCI Med-Wear A ZPCI Med-Wear B ZPCI Med-Wear C ZPCI Med-Wear D ZPCI Med-Wear E Pulse Rifle

TacticsEdit

Kill him after the Sniper. It's also a good choice to stun him, because he also has a healing ability (but weak) that has no cooldown.

DropsEdit

He drops nothing.

TriviaEdit

  • He just exactly like Veradux, and uses several of the same moves.
  • His battle does not play the "Final Encounter" theme.
  • He has a south welsh accent showing that the ZPCI are an international corporation.

See AlsoEdit

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