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City Council
S2 City Council
Level 19 ~ 23
Race Human
Appearance Hew
- Stage 10
- Training Fight

City Council are enemies that appear in Hew during Sonny 2. They have a max focus of 2000, yet they lose it all by using the ability "Duty", yet can regain it again by using certain abilities.

BattleEdit

AttributesEdit

Attributes LV19 LV20 LV21 LV22 LV23
EASY Speed 108 119 130 142 155
Instinct 135 148 162 177 192
Strength 91 100 110 120 131
HP 2972 3264 3574 3903 4251
CHALLENGING Speed 120 132 144 158 172
Instinct 269 295 323 353 385
Strength 183 200 219 240 261
HP 5053 5549 6075 6634 7227
HEROIC Speed 120 132 144 158 172
Instinct 336 369 404 442 481
Strength 228 251 274 300 326
HP 5944 6528 7148 7805 8502
Focus 2000 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
35%
Defense 100 100 100 100 100 100 100 100

AbilitiesEdit

Be Seated
Cost CD Available Targets Number on Action Bar
1 Focus
5
Enemies
1
Be Seated City Council
Element Damage/Healing
Cosmic
180% Instinct
Accuracy modifier Additional notes
Unavoidable
S2 Be Seated
Be Seated
This unit does not have the floor. Taking 150% increased damage. Lasts 3 turns.
Undispellable


Condemn
Cost CD Available Targets Number on Action Bar
8 Focus
2
Enemies
1
Condemn City Council
Element Damage/Healing
Cosmic
180% Instinct
Accuracy modifier Additional notes
Unavoidable
S2 Condemn
Condemn
This unit is taking damage equal to 50% of the enemy's Instinct. Lasts 9 turns.
Undispellable


Council Enrage
Cost CD Available Targets Number on Action Bar
None
99
Self
1
Council Enrage City Council
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 State of Emergency
State of Emergency
Due to the recent death of a council member, this unit is granted unlimited power. Recovering 700 Focus per turn. This cannot be dispelled. Lasts 99 turns.
Undispellable


Council Nuke
Cost CD Available Targets Number on Action Bar
1800 Focus
0
Enemies
1
Council Nuke City Council
Element Damage/Healing
Cosmic
5000% Strength
Accuracy modifier Additional notes
7
S2 Court Order
Court Order
This unit is suffering 5000 Damage per turn. This cannot be dispelled. Lasts 15 turns.
Actually deals 5000 additional damage.
Undispellable


Council Shield
Cost CD Available Targets Number on Action Bar
2000 Focus
99
Self
1
Council Shield City Council
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 Duty 2
Duty
This unit is shielded from 3000 Damage and is recovering 300 Health each turn. This cannot be dispelled. Lasts 99 turns
Undispellable


Force of Justice
Cost CD Available Targets Number on Action Bar
10 Focus
5
Enemies
1
Force of Justice City Council
Element Damage/Healing
Cosmic
190% Instinct
Accuracy modifier Additional notes
1
S2 Force of Justice
Force of Justice
This unit's Instinct is increased by 30%. Lasts 3 turns.
Applied to caster.
Buff


In Contempt
Cost CD Available Targets Number on Action Bar
10 Focus
4
Enemies
1
In Contempt City Council
Element Damage/Healing
Cosmic
180% Instinct
Accuracy modifier Additional notes
1
S2 In Contempt
In Contempt
This unit is taking damage equal to 100% of the enemy's Instinct. Lasts 4 turns.
Debuff


Judge's Hammer
Cost CD Available Targets Number on Action Bar
8 Focus
4
Enemies
1
Judge's Hammer City Council
Element Damage/Healing
Cosmic
175% Instinct
Accuracy modifier Additional notes
1
S2 Judge's Hammer
Judge's Hammer
This unit is condemned to prison. Total life decreased by 15%. Lasts 3 turns.
Debuff


Justice Be Done
Cost CD Available Targets Number on Action Bar
10 Focus
5
Enemies
1
Justice Be Done City Council
Element Damage/Healing
Cosmic
100% Instinct
Accuracy modifier Additional notes
1
S2 Justice be Done
Justice be Done
This unit's healing abilities are restricted. Lasts 4 turns.
Deals 30% less healing.
Receives 50% less healing.
Debuff


Justice Done
Cost CD Available Targets Number on Action Bar
10 Focus
6
Self and Allies
1
Justice Done City Council
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 Justice Done
Justice Done
This unit is recovering knowing that justice has been done. Lasts 5 turns.
Heals 100% caster's Instinct.
Buff


Leading Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Leading Strike City Council
Element Damage/Healing
Physical
170% Strength
Accuracy modifier Additional notes
2
Restores 50 Focus to caster.
Sonny can also use Leading Strike.


Sentence
Cost CD Available Targets Number on Action Bar
13 Focus
9
Enemies
1
Sentence City Council
Element Damage/Healing
Cosmic
180% Instinct
Accuracy modifier Additional notes
1
S2 Sentenced
Sentenced
This unit's damage has been severely reduced. Lasts 4 turns.
Deals 80% less damage.
Debuff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 1% HP, ally still alive Council Shield Council Nuke Be Seated
Condemn
Force of Justice
In Contempt
Judge's Hammer
Justice be Done
Justice Done
Leading Strike
Sentence
Weakest friendly unit below 1% HP, ally still alive Council Shield 50%:
-Council Nuke
50%:
-Be Seated
-Condemn
-Force of Justice
-In Contempt
-Judge's Hammer
-Justice be Done
-Justice Done
-Leading Strike
-Sentence
HP above 1%, ally dead Council Enrage Council Nuke Be Seated
Condemn
Force of Justice
In Contempt
Judge's Hammer
Justice be Done
Justice Done
Leading Strike
Sentence
HP below 1%, ally dead Council Enrage 50%:
-Council Nuke
50%:
-Be Seated
-Condemn
-Force of Justice
-In Contempt
-Judge's Hammer
-Justice be Done
-Justice Done
-Leading Strike
-Sentence

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Council Vision Image
S2 Magistrate Robes Image
S2 Diplomat's Hand Image
S2 Council Leggings Image
S2 Council Shoes Image
S2 Law Binder Image
Council Vision Magistrate Robes Diplomat's Hand Council Leggings Council Shoes Law Binder

DropsEdit

Item Name Item Icon Sell Price Item Stats Item Description
Council Vision
Council Vision Sonny 2 2
€174
  • Speed +17
  • Instinct +50
  • Vitality +17
  • Lightning Defense+29
Magistrate Robes
Magistrate Robes Sonny 2 1
€174
  • Speed +17
  • Instinct +50
  • Vitality +17
  • Lightning Defense +29
Council Leggings
Council Leggings Sonny 2 1
€163
  • Speed +23
  • Instinct +31
  • Vitality +23
  • Lightning Defense +29
Council Shoes
Council Shoes Sonny 2 2
€117
  • Speed +6
  • Instinct +44
  • Vitality +6
  • Lightning Defense +20
Diplomat's Hand
Diplomat's Hand Sonny 2 1
€117
  • Speed +11
  • Instinct +38
  • Vitality +6
  • Lightning Defense +20
Wrath of the Council
Wrath of the Council Sonny 2 1
€465
  • Instinct +152
  • Ice Piercing +81
  • Lightning Piercing +81
  • Poison Piercing +81
Incredible power...

TriviaEdit

  • They appear to wield Law Binders, although they do not drop them. However, they can be purchased from the zone's shop.
  • While rare, both of the Council members might use Council Shield on only 1 member, leaving the other member without a shield.
  • While rare, sometimes, the death of one of Council doesn't activate Council Enrage.

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