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Captain Hunt
S2C captain hunt
Level 11
Race Human
Appearance Oberursel
- Stage 13 (Boss)

Captain Hunt is a senior ZPCI agent, apparently with the rank of captain. He is the final boss of Zone 2, Oberursel, in Sonny 2.

BackgroundEdit

CaptainHunt

Captain Hunt with his items.

In Sonny 2, he is sent to Oberursel to eradicate the remains of a band of scientists who fled from the Utopia after trying to find a cure for zombification. He assaulted the village with a group of highly trained operatives and some war dogs, as well as his personal entourage - a ZPCI Medic and a sniper.

The band of scientists they were trying to exterminate included Roald and several others, all of whom were fighting as insurgents in the village when Captain Hunt was sent to intervene.

InvolvementEdit

Hunt is encountered by Sonny as the final boss of Oberursel in the second game. He and his entourage of a sniper and a medic engage in battle with Sonny's party. Both of Hunt's companions are killed; Hunt himself is left wounded on the ground as the protagonists make their escape. As they leave, they hear him ordering that they be caught and killed.
ZPCI Sniper Sonny 2 1

Captain Hunt's Ally, The ZPCI Sniper

PersonalityEdit

From the limited amount of information available, it is evident that Hunt is cold and pragmatic under normal circumstances. However, if provoked enough, he will become angry.

BattleEdit

AttributesEdit

Attributes LV11
EASY Speed 44
Instinct 59
Strength 59
HP 3218
CHALLENGING Speed 49
Instinct 117
Strength 117
HP 5471
HEROIC Speed 49
Instinct 146
Strength 146
HP 6436
Focus 100 Physical Cosmic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 100 100 100 100 100 100 100 100
50%
Defense 100 100 100 100 100 100 100 100

AbilitiesEdit

Anesthetic
Cost CD Available Targets Number on Action Bar
20 Focus
5
Enemies
1
Anesthetic Captain Hunt
Element Damage/Healing
Poison
10% Strength + 10% Instinct
Accuracy modifier Additional notes
1
Sonny can also use Anesthetic.
S2 Anesthetic
Anesthetic
This unit's direct damage output is reduced by 40%. Also suffering damage equal to 30% of the attacker's Strength, and losing 6 Focus each turn. This effect cannot stack. Lasts 4 turns.
40% chance to resist dispelling.
Debuff


Mark for Death
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Mark for Death Captain Hunt
Element Damage/Healing
Physical
200% Strength
Accuracy modifier Additional notes
1
S2 Marked for Death
Marked for Death
This unit is taking 100% extra damage and its Fire Defense is lowered by 15%. This effect has a 50% chance to resist being dispelled. Lasts 5 turns.
Debuff


Mark for Fire
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Mark for Fire Captain Hunt
Element Damage/Healing
Physical
200% Strength
Accuracy modifier Additional notes
1
S2 Marked for Fire
Marked for Fire
This unit is taking 20% extra damage, and its Fire Defense is lowered by 50%. This effect has a 50% chance to resist being dispelled. Lasts 5 turns.
Cannot stack.
Debuff


ZPCI Shell
Cost CD Available Targets Number on Action Bar
None
99
Self
1
ZPCI Shell Captain Hunt
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S2 Desperate Shield
Desperate Shield
This unit is stunned, but shielded from 4000 damage. This effect cannot be dispelled. Lasts 15 turns.
Undispellable

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
HP never reached 50%, all friendly units above 50% HP Anesthetic
Mark for Fire
HP never reached 50%, weakest friendly unit between 50% and 49% HP 50%:
-Anesthetic
-Mark for Fire
50%:
-Mark for Death
HP never reached 50%, weakest friendly unit below 49% HP Mark for Death
HP reached 50% but all friendly units above 50% HP ZPCI Shell Anesthetic
Mark for Fire
HP reached 50%, weakest friendly unit between 50% and 49% HP ZPCI Shell 50%:
-Anesthetic
-Mark for Fire
50%:
-Mark for Death
HP reached 50%, weakest friendly unit below 49% HP ZPCI Shell Mark for Death

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S2 Eliminator's Sight Image
S2 Juggernaut's Panzer Image
S2 Reinforced Grasp Image
S2 Dreadnaught's Panzer Image
S2 Combat Boots Image
S2 Rebellion Striker Image
Eliminator's Sight Juggernaut's Panzer Reinforced Grasp Dreadnaught's Panzer Combat Boots Rebellion Striker

DropsEdit

Hunt may drop any of his items (which resemble the normal ZPCI outfit, but in red instead of blue), except his weapon. Like most of the ZPCI, he favors an assault rifle of some type.

Item Name Item Icon Sell Price Item Stats Item Description
Eliminators Sight
Eliminator's Sight Sonny 2 1
€58
  • Speed+9
  • Strength+12
  • Vitality+7
Juggernaut's Panzer
Juggernaut's Panzer Sonny 2 1
€58
  • Speed+4
  • Instinct+2
  • Strength+7
  • Vitality+15
Dreadnaut's Panzer
Dreadnaut's Panzer Sonny 2 1
€58
  • Speed +4
  • Instinct+2
  • Strength+7
  • Vitality+13
This armor is as tough as a tank.
Combat Boots
Combat Boots Sonny 2 1
€42
  • Speed +7
  • Instinct+5
  • Strength+5
  • Vitality+4
Reinforced Grasp
Reinforced Grasp Sonny 2 1
€42
  • Speed +3
  • Instinct+1
  • Strength+5
  • Vitality+9
Fury
Fury Sonny 2 1
€72
  • Speed +9
  • Instinct+14
  • Lightning Piercing+42

QuotesEdit

First Turn: Make sure no one leaves this place. Alive or dead. Disintegrate everything.

HP Low: Get them! We can't leave anyone alive! DO IT!

TriviaEdit

  • According to the dialogue in Oberursel and Ivory Line, Captain Hunt survives the battle against the player. Given this, it is possible that he will make his return in Sonny 3.
  • Captain Hunt and his team are similar to the ZPCI team which arrives at the White November in Sonny and kills Louis the Blind. Both Captains instruct their subordinates to 'kill everything, alive or dead'.
  • The captain and his group are also the same as Galiant The Paladin's reinforcements, except that their leader is already in the group. (And replaces the ZPCI Elite)
  • When he gets killed, Roald still says "Quickly, come with me! We need to get underground, we can get out of here by train." Even though Captain Hunt is not here, but you can still hear him saying "Get them! We can't leave anyone alive! DO IT!" It is likely that the whole part of this script is recorded.
  • For some reason, he uses the same rifle (Rebellion Striker) that Roald and the Insurgents wield, even though they are enemy groups.
  • His icon is the same as The Bomb in Zone 6.

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