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Argalla the Mender
S1 Argalla
Level 10
Race Human
Appearance Gadi'Kala
- Stage 29
Allies Dokebi the Striker, Vendetta the Breaker

Argalla the Mender is an enemy in Sonny. He is a member of the Shaman Council and is the second boss of Gadi'Kala, along with Dokebi the Striker and Vendetta the Breaker. Sonny and Veradux must defeat them to proceed through the area.

BattleEdit

AttributesEdit

Attributes LV10
Speed 50
Magic 63
Strength 37
HP 640
Focus 200 Physical Magic Ice Fire Lightning Earth Shadow Poison
Target Weakest Piercing 25 25 25 25 25 25 25 25
50%
Defense 25 25 25 25 25 25 25 25

AbilitiesEdit

Re-Energize
Cost CD Available Targets Number on Action Bar
None
20
Self
1
Re-Energize Argalla the Mender
Element Damage/Healing
Accuracy modifier Additional notes
Unavoidable
S1 Re-Energize Buff
Re-Energize
This unit is recovering Focus. Lasts 9 turns.
Restores 10 Focus per turn.
Buff


Strike
Cost CD Available Targets Number on Action Bar
None
0
Enemies
1
Strike Argalla the Mender
Element Damage/Healing
Physical
100% Strength
Accuracy modifier Additional notes
1


SWAT Heal
Cost CD Available Targets Number on Action Bar
22 Focus
6
Self and Allies
1
SWAT Heal Argalla the Mender
Element Damage/Healing
Physical
Heals 300% Magic
Accuracy modifier Additional notes
Unavoidable


Water Bolt
Cost CD Available Targets Number on Action Bar
5 Focus
0
Enemies
1
Water Bolt Argalla the Mender
Element Damage/Healing
Ice
80% Magic
Accuracy modifier Additional notes
1.5
Critical chance increased by 1.7.
S1 Slugged Buff
Slugged
This unit deals 20% less damage. Lasts 2 turns.
Debuff


Water Heal
Cost CD Available Targets Number on Action Bar
1 Focus
0
Self and Allies
1
Water Heal Argalla the Mender
Element Damage/Healing
Ice
Heals 50% Magic
Accuracy modifier Additional notes
Unavoidable


Water Regen
Cost CD Available Targets Number on Action Bar
5 Focus
4
Self and Allies
1
Water Regen Argalla the Mender
Element Damage/Healing
Ice
Heals 20% Magic
Accuracy modifier Additional notes
Unavoidable
S1 Water Mend Buff
Water Mend
This unit is recovering Health. Lasts 6 turns.
Heals for 25% of caster's Magic.
Buff

Ability SelectionEdit

Notes on enemy AI: While in a given battle stage, enemies will attempt to use First Choice abilities. If impossible (due to focus, silencing or cooldowns), they will proceed to Second Choice, etc.
Cooldown for enemies indicates how often abilities may be used, and is effectively one less than for Sonny (IE cooldown of 2 can be used every second turn)
Enemy-targetting abilities have a chance of targetting the weakest enemy rather than targetting at random; this is given in the Attributes section above.
Ally-targetting abilities always target the weakest targetable ally.
Selection within a category is random unless indicated.
All exceptions noted below.
Battle Stages First Choice Second Choice Third Choice
All friendly units above 85% HP Re-Energize
Strike
Water Bolt
Weakest friendly unit between 85% and 75% HP 30%:
-Re-Energize
-Strike
-Water Bolt
70%:
-SWAT Heal
-Water Heal
-Water Regen
Weakest friendly unit below 75% HP SWAT Heal
Water Heal
Water Regen
Re-Energize
Strike

EquipmentEdit

Headwear Bodywear Gloves Leggings Footwear Primary Secondary
S1 Dead Peacock Image
S1 Mender's Armor Image
S1 Mender's Gloves Image
S1 Mender's Leggings Image
S1 Mender's Boots Image
S1 Mender's Axe Image
Dead Peacock Mender's Armor Mender's Gloves Mender's Leggings Mender's Boots Mender's Axe

TacticsEdit

DropsEdit

Item Name Item Icon Sell Price Stats In-Game Description In-Game Appearance
Mender's Axe
S1 Mender's Axe
€128

Magic +12

Strength +12

Lightning Piercing +60

S1 Mender's Axe Image
Cannibal's Hunger
S1 Cannibal's Hunger
€256

Strength +18

Vitality +16

S1 Cannibal's Hunger Image

TriviaEdit

See AlsoEdit